Godot version:
3.1 beta 4
Issue description:
Editing exported strings is very uncomfortable when you want to use them as multi-line text because new lines can only be added by copying text from an external text editor.
My suggestion is to add a button to the right side of the line edit that opens a window where you can edit mult-line text.
You can already use export(String, MULTILINE) var text for that, see https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#exports
You can already use
export(String, MULTILINE) var textfor that, see https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#exports
Is this possible in C#? this is not mentioned in https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/c_sharp_differences.html#other-differences
[Export(PropertyHint.MultilineText)] should be the C# variation
It would be good to enhance the C# docs linked accordingly, it's quite terse currently on how options are available for [Export].
[Export(PropertyHint.MultilineText)]should be the C# variation
Thank you so much.
Most helpful comment
You can already use
export(String, MULTILINE) var textfor that, see https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#exports