Godot: Godot glows when importing assets

Created on 8 Jan 2019  路  4Comments  路  Source: godotengine/godot

Godot version:
3.1 alpha 5

OS/device including version:
Linux 4.20.0-arch1-1-ARCH
NVIDIA Corporation GP106 [GeForce GTX 1060 6GB]
NVIDIA-SMI 415.25 Driver Version: 415.25 CUDA Version: 10.0

Issue description:
Godot is glowing while importing assets.

This is what happens (the gif is 30 seconds long!):
https://gfycat.com/PerfumedFarflungGoldenretriever

This is what is printed in the console:

WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image
   At: drivers/png/image_loader_png.cpp:67.
WARNING: _png_warn_function: Interlace handling should be turned on when using png_read_image

It is interesting to note that the default environment for this project is with a solid black sky and a very high glow setting.
This is our world environment:

[gd_resource type="Environment" format=2]

[resource]

background_mode = 1
ambient_light_energy = 0.0
ambient_light_sky_contribution = 0.0
tonemap_mode = 2
auto_exposure_enabled = true
auto_exposure_scale = 0.5
auto_exposure_min_luma = 2.0
auto_exposure_max_luma = 10.0
auto_exposure_speed = 10.0
glow_enabled = true
glow_levels/1 = true
glow_levels/2 = true
glow_levels/4 = true
glow_levels/6 = true
glow_levels/7 = true
glow_intensity = 0.1
glow_blend_mode = 1
glow_hdr_threshold = 2.5
glow_bicubic_upscale = true

Steps to reproduce:
Did not investigate yet

archived bug import rendering

Most helpful comment

Definitely a feature, it looks awesome :P

All 4 comments

Definitely a feature, it looks awesome :P

Did you figure out a way to reproduce this?

Unfortunately no. Did not observe this again, but I also haven't used that world environment settings in a while.

I think we can close this for now and reopen / open a new issue if we figure out a way to reproduce it.

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