Godot version 3.0.6
Even though I have been working with Godot for quiet some time now, I still find my self looking for the right function to tweak in the Particle system material. I think this is due to the naming of some of the functions. For a programmer this might not be a problem but for some of us helpless artists it's not always easy to understand. And I think for newcomers it could be confusing. In Unity all the names just makes sense to me and I can .
For instance in Godot it's called: "Angular Velocity"
Where in Unity it's simply called "Rotation over Lifetime"
In Godot you have a check mark box that says: "Fract Delta" with no help info?
There's also a "Flatness" under spread and I have no idea what it does.
And on the top of my head I wouldn't know what the difference is between Radial and Tangential acceleration.
I agree that things should be described properly but I personally prefer the more technical terms like Angular Velocity. They are more precise and leave less room for misinterpretation.
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I agree that things should be described properly but I personally prefer the more technical terms like
Angular Velocity. They are more precise and leave less room for misinterpretation.