Godot: Tilemap seems to be broken!!

Created on 10 Nov 2018  路  11Comments  路  Source: godotengine/godot

Godot version:
calinou.da1f53c

OS/device including version:
OSX Mojave

Issue description:
Inside the editor everything is OK:
captura de ecra 2018-11-10 as 13 01 05

When I run the game I get this problem with the tiles:
captura de ecra 2018-11-10 as 13 01 18

archived

Most helpful comment

Found a workaround for now.
Added "tilemap.format = 1" around line 222 of tiled_map_reader.gd after the TileMap.new()

All 11 comments

The same problem was reported yesterday but I can't find the issue number atm.

23612 duplicate. Should be fixed by #23625.

Thank you! ...for moments I though it was a problem in my end!

Closing, as this was fixed by #23625. I just triggered a new build, check back in a few hours and it should be fixed in the latest build :slightly_smiling_face:

@xDGameStudios Can you confirm if this was the same issue you had?
https://github.com/vnen/godot-tiled-importer/issues/103

Your tiles seemed staggered, and mine are more checkerboard-ish. But I'm thinking it's possibly related

The problem was solved with the #23625 so I guess it was the same!

@xDGameStudios Really? Shucks. My issue must be different then. I have no idea how to debug it cause no errors in console :/

@Aaron-Fleisher Getting the same problem. Have that fix but still getting the checkerboard tilemaps.

@jfmajor Thanks. Think it might be a core issue, and not related to the official tiled addon? I might make a separate issue

edit: From what I understand the code in the tiled addon hasn't really changed. Except that commit 10 days ago (but it's not modifying any tile reading stuff)

Found a workaround for now.
Added "tilemap.format = 1" around line 222 of tiled_map_reader.gd after the TileMap.new()

Thank you so much @jfmajor that seemed to fix it for now!

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