Godot version:
calinou.da1f53c
OS/device including version:
OSX Mojave
Issue description:
Inside the editor everything is OK:

When I run the game I get this problem with the tiles:

The same problem was reported yesterday but I can't find the issue number atm.
Thank you! ...for moments I though it was a problem in my end!
Closing, as this was fixed by #23625. I just triggered a new build, check back in a few hours and it should be fixed in the latest build :slightly_smiling_face:
@xDGameStudios Can you confirm if this was the same issue you had?
https://github.com/vnen/godot-tiled-importer/issues/103
Your tiles seemed staggered, and mine are more checkerboard-ish. But I'm thinking it's possibly related
The problem was solved with the #23625 so I guess it was the same!
@xDGameStudios Really? Shucks. My issue must be different then. I have no idea how to debug it cause no errors in console :/
@Aaron-Fleisher Getting the same problem. Have that fix but still getting the checkerboard tilemaps.
@jfmajor Thanks. Think it might be a core issue, and not related to the official tiled addon? I might make a separate issue
edit: From what I understand the code in the tiled addon hasn't really changed. Except that commit 10 days ago (but it's not modifying any tile reading stuff)
Found a workaround for now.
Added "tilemap.format = 1" around line 222 of tiled_map_reader.gd after the TileMap.new()
Thank you so much @jfmajor that seemed to fix it for now!
Most helpful comment
Found a workaround for now.
Added "tilemap.format = 1" around line 222 of tiled_map_reader.gd after the TileMap.new()