Godot: C#: Project failed to build, "A Godot Engine build callback failed"

Created on 7 Nov 2018  路  7Comments  路  Source: godotengine/godot

Godot version:
3.1 alpha 2

OS/device including version:
Windows 10

Issue description:
My working alpha 1 project fails to build in alpha 2, without a specified reason.

image

Steps to reproduce:
Try building the attached project in alpha 2.

BeardHeroes.zip

archived bug mono

All 7 comments

I can compile it with Godot_v3.1-alpha2_mono_win64, but I also had problems with other project and had to delete all folders inside %user%\AppData\Roaming\Godot\mono

hi, what folder would that relate to in linux? :D i would love to use Mono in linux and just downgraded mono to 5.12 for that, but i'm experiencing this bug now

i'm guessing .local/share/mono :) works now

@David-Ochoa Didn't work for me.

In the Editor Settings, I switched the Build Tool in "Builds" to MSBuild (VS Build Tools) and that worked for me. Not sure why the Mono build doesn't work.

Getting this issue in Godot v3.1 beta 3 x64 mono.
I have Mono 5.18 SDK installed on a Windows x64 platform.

Previously followed directions here: https://github.com/godotengine/godot/issues/20013
This allowed me to get farther and not have ~20 errors on opening editor or trying to build.

Now I have the 1 Error above. Switching to VS Build seems to work also for me.

In my error log on build I see this #23825

I'm closing this as a duplicate of #23825. Let me know if that's not the case.

We're defaulting to MSBuild (VS Build Tools) where the problem is not present.

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