Godot: Allow moving Tilemap nodes by dragging

Created on 28 Oct 2018  路  4Comments  路  Source: godotengine/godot

Godot version:

Godot 3.0.6

OS/device including version:

Issue description:

I can't use the GUI to change the position of a tilemap node, I have to manually do it by changing the numbers. Please add that feature, it just keeps drawing tiles when I want to move it.

Steps to reproduce:
Create a tilemap
Try to change its position by the GUI move tool.

Minimal reproduction project:

discussion enhancement editor usability

Most helpful comment

I think allowing movement of the tilemap (and perhaps hiding the grid and to-be-placed tile) when the move tool is selected might be a useful addition.
Same for the rotate and maybe scale tools.

All 4 comments

I think it's better this way cause changing the position of TileMap can cause problems if you are using multiple tilemaps, so it stops anyone from messing with it.
I don't see a reason so as to why there should be any need for it.

You can use the GUI. Move the cursor to a number, then Ctrl and mouse left click and move left and right instead of typing numbers.

I think allowing movement of the tilemap (and perhaps hiding the grid and to-be-placed tile) when the move tool is selected might be a useful addition.
Same for the rotate and maybe scale tools.

@NewNodeGames I'm sorry but what do you mean by "Move the cursor to a number" ?

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