Godot: AudioStreamPlayer2D plays only in one channel

Created on 15 Sep 2018  路  2Comments  路  Source: godotengine/godot

Godot version:
3.0.6.stable

OS/device including version:
MacOS

Issue description:
All imported .wav and .ogg sounds in AudioStreamPlayer2D use only right audio channel. In audio bus I can see that left channel is triggered, but just barely, so nothing is audible in it.

I have not found any settings to change or affect that in any way. Also no issues. VLC player or any other audio app plays the same sound files normally with even level on both channels.

Steps to reproduce:
Load a sound file in AudioStreamPlayer2D. Press "Playing" checkbox to test or trigger it from the script in game.

Minimal reproduction project:
In a new project this issue is not reproduced. My project is just a couple days old and there is no clear way to fix it.

archived

Most helpful comment

@LikeLakers2 Thanks, that was exactly my problem.

Replaced AudioStreamPlayer2D with just AudioStreamPlayer and now it's sounding good.

All 2 comments

Are you trying to do background music? If so, use AudioStreamPlayer (under Node). AudioStreamPlayer2D and AudioStreamPlayer3D are for positional audio, and will adjust the centering of the audio based on where they are relative to the center of the viewport they're in.

@LikeLakers2 Thanks, that was exactly my problem.

Replaced AudioStreamPlayer2D with just AudioStreamPlayer and now it's sounding good.

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