Important announcement for all Godot contributors: As of 79c6a83c9, the master branch is now in alpha stage, which in our release workflow means that it is considered feature-complete. The focus will now switch to bug fixing only, together with last improvements to existing features.
We can this stage feature freeze, which means that no new feature PRs will be considered for 3.1. The current feature set is what 3.1 will be released with, anything else will have to wait for after the 3.1-stable release (in a couple of months) to be reviewed and considered for merging.
As such, we ask all contributors, as far as possible, to refrain from making feature PRs (this includes substantial enhancements to existing features, if they involve a lot of code changes/have potential for creating new bugs). Even if you have great ideas of improvement, we strongly suggest to keep them in your local fork for now, and make your PRs once the feature freeze is lifted after the stable release. We won't outright close feature PRs made during the feature freeze, but they will be targeted at the 3.2 milestone anyway, and they might take contributors focus away from bug fixing. Worse, they might end up piled below a huge backlog by the end of the freeze period, and lack visibility (we still haven't fully managed to review all the feature PRs made during 3.0's feature freeze...).
Existing PRs slated for the 3.1 milestone can still be reviewed and merged during the alpha stage, up until the beta stage, where release freeze will mean that only bug fixes are allowed.
Exceptions to the rule:
And now, let's focus our efforts on fixing as many bugs as we can before 3.1-stable.
Bug reports in 3.1 milestone: https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Abug+milestone%3A3.1
Issues labeled "feature request" or "enhancement" and currently targeting the 3.1 milestone will be reviewed in coming days, and most of them likely moved to the 3.2 milestone, unless considered high priority for 3.1 (e.g. very important enhancements to new 3.1 features).
Can someone take a look as fixing AA for #10241 / #12840 ? There seems to be a conflict with HDR and AA. This should fix AA at least for polygons on desktop (non-HTML5) platforms.
Although there is more with AA that could be fixed, like things I point out in this thread. Things like AA on overlapped shapes (causing fringes on opaque shapes or aliasing on partially transparent ones at specific angles), inner-AA only on partially transparent shapes that is too opaque (and that can cause shimmering), and editor rendering AA-d areas as solid when AA is disabled (similarly to broken AA from HDR+3D framebuffer).
Is it about time for 3.1 Alpha 2? There's been a decent amount of fixes since Alpha 1 (1.5 months worth) and the master branch seems fairly stable now.
Superseded by #24822.
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Is it about time for 3.1 Alpha 2? There's been a decent amount of fixes since Alpha 1 (1.5 months worth) and the master branch seems fairly stable now.