Godot version:
db55d8a
Issue description:
Perspective mode:

Orthogonal mode:

For me it only breaks in the editor when you press 5 on the numpad to switch to orthographic mode. If you place a orthographic camera and then click the "preview" button on the camera it does seem to work.
E.g. here's an orthographic shadow after pressing 5:

And here's after previewing an orthographic camera:

This is not really bug, but more like the fact that PSSM (2 and 4 splits) are pointless in orthographic view.
Try using ortographic shadow instead.
I wish usability of this could be improved, maybe shadow should be forced to ortographic?
@reduz Orthogonal shadow does nothing.
Also affects SpotLight, see example project from #28878: https://github.com/godotengine/godot/files/3176735/FF.zip
Testing with MRP: 21462.zip
Can reproduce in 3.1.alpha2, 3.1.1, 3.1.2, 3.2, 3.2.1 (stables)
Can't reproduce in 3.2.2.stable.
Appears to be resolved.
Thanks, closing.
Most helpful comment
For me it only breaks in the editor when you press 5 on the numpad to switch to orthographic mode. If you place a orthographic camera and then click the "preview" button on the camera it does seem to work.
E.g. here's an orthographic shadow after pressing 5:

And here's after previewing an orthographic camera:
