Godot: Script which inherits from a class defined by `class_name` keyword does not feature the parent's attributes in the inspector

Created on 16 Aug 2018  路  1Comment  路  Source: godotengine/godot

Godot version:

image

Related PR
https://github.com/godotengine/godot/pull/20233

Steps to reproduce:

  1. Create a gdscript with global scope, using the the class_name keyword
  2. Declare a an export(..) var inside the gdscript
  3. Inherit from the declared class from anohter gdscript.
  4. Attach the gdscript to a node in the inspector.
  5. Notice the the parent node's export attributes are not featured in the inspector. (I tried restarting godot too)
bug confirmed gdscript

Most helpful comment

This is still broken in master, I feel this is a rather big issue and would make class_name really hard to work with.

>All comments

This is still broken in master, I feel this is a rather big issue and would make class_name really hard to work with.

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