Godot version:
f6ce73f
OS/device including version:
linux mint
Issue description:
cannot connect input float into vector input
Steps to reproduce:
Try to connect any float into vector input and you cannot establish any connection, however, you can connect it backward from right to left.

I can drag from b to float but not from float to b
you have to use a Vector Constructor.

You misunderstand the issue, no the conversion is automatic..., I can already do it, just not from left to right but from right to left.
It should not be possible I think, there is no obvious way to transform a float into a vector.
The bug is that you can connect them, while you should not.
@groud Usually the way to convert float into a vector is to use the float value as all the components of the new vector. This is how most shading languages do it and probably what reduz did as well, but it just works one way.
Most helpful comment
@groud Usually the way to convert float into a vector is to use the float value as all the components of the new vector. This is how most shading languages do it and probably what reduz did as well, but it just works one way.