Godot: Inspector Label Text Input reversed

Created on 18 May 2018  路  9Comments  路  Source: godotengine/godot

Godot Master

Reproduce:
Cntl+D for duplicating the Node.
peek 2018-05-18 15-52

bug editor

Most helpful comment

@toger5 I worked on this.

All 9 comments

I have the same problem:

expandeditor

I've got the same issue.
@MatiasVME shows another problem whereby on expanding the text editor, on the first keypress the window disappears but the dark overlay remains.
Requires restart.

Anybody working on this? It's a quiet important issue to solve!

@toger5 I worked on this.

@akien-mga
3.1rc appears to have re-introduced this problem. I'm trying to enter text in a label from within the property section and the text entered is going in reverse order.

You mean 3.1 rc 1, or a specific commit?

9d36ce2

I can't reproduce in 91d3ea0.

It is probably me. I discovered that if I put the animation player into affect, while trying to also edit the text of the label being animated (rotation and scale) that entering text is reversed. It appears to be fighting for focus and then not positioning the cursor in the text box in the correct location.

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