Godot version: 3.0.2
Windows 10.0.16299.371
nvidia 1070 running 391.35 drivers
Using VideoPlayer to play webm or ogv does so in the incorrect color space.

On the left side the correct color space is used and reproduced in all players tested, to the right the video how it is played in Godot. Tested with both webm and ogv files that play correctly on other external players.
It would be awesome if the seek function worked too :)
https://github.com/godotengine/godot/issues/14430
if you convert a video to ogv and webm, they both look wrong, so i thinks its the yuv2rgb conversion. i had not yet time to try out a different algorithm.
has anybody else made progress on this topic ?
Can anyone still reproduce this bug in Godot 3.2.3 or any later release?
If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.