Godot: VideoPlayer wrong color space

Created on 15 Apr 2018  路  3Comments  路  Source: godotengine/godot

Godot version: 3.0.2

Windows 10.0.16299.371
nvidia 1070 running 391.35 drivers

Using VideoPlayer to play webm or ogv does so in the incorrect color space.
image
On the left side the correct color space is used and reproduced in all players tested, to the right the video how it is played in Godot. Tested with both webm and ogv files that play correctly on other external players.

bug gui rendering

All 3 comments

It would be awesome if the seek function worked too :)
https://github.com/godotengine/godot/issues/14430

if you convert a video to ogv and webm, they both look wrong, so i thinks its the yuv2rgb conversion. i had not yet time to try out a different algorithm.

has anybody else made progress on this topic ?

Can anyone still reproduce this bug in Godot 3.2.3 or any later release?

If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.

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