I use intellij + ideavim for three years, very happy when coding with it. and now coding in godot script editor is very suffering.
Briefly related: I've just finished a PR that allows for other editors to utilize godot command line debugging (better).
I've done a vim proof of concept. See here: https://github.com/godotengine/godot/pull/16573
Meaning you can use real vim to launch and debug your gdscript.
@bfloch great job!
I need this feature too~!
I'd love to have this feature, too. :-)
Is anyone already working on this? Otherwise I'd like to try to implement it.
Alright. I'm grabbing this, then. :-)
How do I track the progress on this development? I would like to help implement this feature if I can.
Please add this feature.
@LinArcX Please don't bump issues without contributing new information; use the :+1: reaction button on the first post instead.
Hi everyone,
unfortunately, I did not have the time I expected to have to implement this feature and I probably won't have the time for it during the next months.
So, big sorry for "locking" this feature request. :-/
I had a look at it though, and the current implementation of the text field looked pretty much straight forward and exchangeable. So at anyone reading this, feel encouraged to grab this issue! :-)
Closing in favor of https://github.com/godotengine/godot-proposals/issues/622, as feature proposals are now tracked on the Godot proposals repository.
Most helpful comment
Briefly related: I've just finished a PR that allows for other editors to utilize godot command line debugging (better).
I've done a vim proof of concept. See here: https://github.com/godotengine/godot/pull/16573
Meaning you can use real vim to launch and debug your gdscript.