Godot: Assetlib contents not reliably accessible from China

Created on 12 Feb 2018  Â·  10Comments  Â·  Source: godotengine/godot

Hardly to open Assetlib in Godot3 , No matter PC or Steam version in the region of China , But Godot2 seems normal.

archived assetlib

Most helpful comment

While inside editor, displaying AssetLib pages is almost instant.
But before opening any project, the AssetLib seems slower, images are displayed quite progressively (in their order of listing).
I would just speculate content is downloaded sequentially.

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Could you be more specific, Assetlib is empty ?
Before opening a project ?

Assetlib is empty always in the version Godot3 on steam ,but switch godot2 the content cann't be seen in assetlib. The downloadable version seems better, but displayed content slowly,sometime Godot 3 seems no responsible when I type a letter in the search column.

Godot 2.0 is ok, Assetlib content can be displayed faster than 3.0

I doubt much can be done about this unless someone offers to host a mirror of the asset library (and GitHub assets) in China.

I don't know why but now I can see the content in the assetlib.

At 2018-02-13 03:09:48, "Hugo Locurcio" notifications@github.com wrote:

I doubt much can be done about this unless someone offers to host a mirror of the asset library (and GitHub assets) in China.

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Maybe this would fix it(after merge) - https://github.com/godotengine/godot/pull/16519

@Chaosus Replacing the SSL library won't fix the issue reported here since it is server-side.

While inside editor, displaying AssetLib pages is almost instant.
But before opening any project, the AssetLib seems slower, images are displayed quite progressively (in their order of listing).
I would just speculate content is downloaded sequentially.

It seems better now, thanks for fixing

At 2018-02-14 01:33:47, "Yuri Roubinski" notifications@github.com wrote:

Maybe this would fix it(after merge) - #16519

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This appearts to have been fixed since this was reported. Either way, bugs related to the asset library itself should be reported here, not on the main engine repository.

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