Godot version:
Build latest from GitHub (v3.0.beta.custom_build)
OS/device including version:
Os: Solus Os 3 (64-bit)
Graphics: GeForce GTX 760
Processor: i7-2600
Issue description:
Made model in Blender and exported with Better Collada (used -col), imported into Godot and when run I getting warning _copyAllOwnerShapes: This shape is not supported to be kinematic! At: modules/bullet/rigid_body_bullet.cpp:241_
Not sure this is a bug or I made something wrong when making model/exporting/importing.
If need I can upload dea file
This is not a bug, You can move only primitive shapes and convex shapes
The error message isn't very helpful though. I spent a long time trying to figure out how to properly import my model when I finally realized the problem wasn't the model at all, it was the plane collision shape I added to it.
Could we update the error message to "{kind of shape} is not supported to be kinematic!" to aid in debugging?
Also I want to note that this issue in my case resulted into a massive frame rate drop.
Once I solved this issue my FPS went up from ~20FPS to ~60FPS.
Maybe the Plane collision shape node could indicate being falsely assigned by being red or something.
Update: Looks like the FPS change was coincidental.
Closing because this is not a bug. There is a warning already specifying this.
Most helpful comment
The error message isn't very helpful though. I spent a long time trying to figure out how to properly import my model when I finally realized the problem wasn't the model at all, it was the plane collision shape I added to it.
Could we update the error message to "{kind of shape} is not supported to be kinematic!" to aid in debugging?