Operating system or device, Godot version, GPU Model and driver (if graphics related):
Win10 current Godot 3 build
Issue description:
When changing the shadow mode on an omni light from Cube to Dual Paraboloid, the shadow disappears. If you increase the Shadow>contact amount from the default 0, the shadow does start to appear but looks very incorrect.
Not sure exactly when this broke, but I tried this on a build from about a month ago and it looks correct:

And here is the same scene on a current build. The dual paraboloid shadow light is on the right:

Steps to reproduce:
Link to minimal example project:
Can you (or anyone else) bisect? that would be highly appreciated.
284f8f6
commit 284f8f6d91d7c9663fe8b25aa652265579b412a6
Author: Chaosus
Date: Sat Nov 25 23:18:01 2017 +0300
Fixed invalid transform when skip_vertex_transform used
Most helpful comment
284f8f6