Issue description:
It would be great to have the ability to increase amount of collision layers.
From talk on irc with @AndreaCatania it should be customizable inside Project settings and the default value should be 20 (the same amount as currently).
isnt there a limit for this amount though?
The internal limit is 32, and you can already use up to 32 layers from script AFAIK, but only 20 from the editor. Showing all 32 of them in the editor would make it cumbersome, but might still be needed for some projects, hence the proposal to make it configurable.
Maybe the default value could be decreased to 16 if there's now an easy way to change it, as I suppose most games will still only use between 2 and 8 layers.
The best thing is to increase or decrease by step of 10, In this way we don't have to change interface in order to fit this needs.
Ah you mean to just add rows instead of adding columns. Why not. But then I'd use a step of 8 to be able to select 8 (one row), 16 (two rows), 24 (three rows) and 32 (max, four rows).
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Ah you mean to just add rows instead of adding columns. Why not. But then I'd use a step of 8 to be able to select 8 (one row), 16 (two rows), 24 (three rows) and 32 (max, four rows).