Operating system or device, Godot version, GPU Model and driver (if graphics related):
This is a bullet related issue: 59ac299
debug_release build
Issue description:
In Godot axis lock should also lock rotation of a body, in bullet only position is locked.
Godot:

Bullet:

Steps to reproduce:
Link to minimal example project:
BulletBodyAxisLockTest.zip
cc @AndreaCatania
I think this could be solved by improving the workflow by introducing separate 'rotation axis lock' next to translation axis lock.
Actually having separate rotation lock is important, i.e. when implementing
character controller and many other uses.
Bullet uses separate locks.
On Fri, Oct 20, 2017 at 4:53 PM, kubecz3k notifications@github.com wrote:
I think this could be solved by improving the workflow by introducing
separate 'rotation axis lock' next to translation axis lock.—
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Fixed with new commit: 4b192ea
Will test asap
I can confirm it's fixed now, the behavior is the same as in Godot.