_(fell free to propose related issues, but note that I will moderate this thread in case of off-topics)_
I've also been having issues adding collisions to the gridmap. It doesn't import any shapes and it does not let you change the number of shapes, in the shapes array, so I cannot add them manually.
@Giacom That seems to work correctly now
Still having the same issue. Collision shapes aren't being imported and I can't manually change the shapes array, trying to resize it immediately puts it back to 0.
I'm on the current master branch, from when this post was made.
Windows 10
Compiler: MSVC x64
@Giacom this deserves it's own issue. Please open new one, include detailed reproduction steps and sample project. Thank you
About More obvious way to rotate GridMap tiles I think the current rotating is okay, but we need one more thing - flipping tiles, along with rotating.
Has there been any discussion about mirroring items in the GridMap? Is there enough free data in the structure for this, I imagine we'd only need a few bits
See #31340
If the parent or some ancestor of a GridMap has visible = false, the GridMapis still shown. It only hides when setting its own visibleproperty to false. Maybe this is related to #907 .
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17118 probably should be part of this tracker.