Can we add a z-index option to the tileset? so it wont be necessary to make 2 separate tilesets for floor and walls in 2d.
that's a pretty good idea, wonder why we didn't do this before..
On Sun, Aug 13, 2017 at 2:34 PM, ducklin5 notifications@github.com wrote:
Can we add a z-index option to the tileset? so it wont be necessary to
make 2 separate tilesets for floor and walls in 2d.—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
https://github.com/godotengine/godot/issues/10321, or mute the thread
https://github.com/notifications/unsubscribe-auth/AF-Z23rQX7corUhFlXDxqbiApU9unN1Uks5sXzPAgaJpZM4O1vxo
.
Hi, I saw the junior job tag and would be interested in implementing this feature. I've never actually done any open source work and I'm wondering if have to wait for somebody to assign this feature request or something like before getting started.
@elvircrn each project has its own guidelines. Here we just ask you to comment on the issue saying you are working on it, to avoid potential duplicate work (also comment if you stop working on it for some reason). We don't use GitHub assignments since those can be used only by members.
Hi, z-indexing could also help for making isometric games with platforming action and jumping
for example equinox:
https://youtu.be/HBswql-rS7I?t=2m12s
Another such great game is Landstalker:
https://youtu.be/2PRFSPWmneE?t=51m28s
This was discussed here
https://www.facebook.com/groups/godotengine/permalink/1091205531016040/?comment_id=1091524017650858&ref=notif¬if_t=group_comment¬if_id=1503811786830103
and also
https://godotengine.org/qa/17637/isometric-game-with-platform-height-and-jumping-platforming
Can you show an example screenshot where you need this? I was able to do walls and floor without problem by making two tilemaps, but only ONE tileset, so I'm curious why you would need TWO tilesets...
Remember this is possible:
Also, wouldn't it imply a workflow where you would have to duplicate tiles in the tileset just for them to have different Z-indexes? (not saying it's bad idea, just the use case might be more specific than described)
Why not combine Y-sort and TileMap layers?
Yeah, this looks like something better fitted in the TileMap, not the TileSet. Still, maybe only useful if the map cell size doesn't match the tile size perfectly so you can have overlapping tiles.
Most helpful comment
that's a pretty good idea, wonder why we didn't do this before..
On Sun, Aug 13, 2017 at 2:34 PM, ducklin5 notifications@github.com wrote: