Godot: [TRACKER] Particles issues

Created on 10 Aug 2017  路  14Comments  路  Source: godotengine/godot

3D/Multimesh:

Couple less strict issues:

  • [x] Particle 3d issues #10234 (bug)
  • [x] Particle System Improvement #6377 (feature proposal)
  • [x] Enhanced 2D and 3D particle system & tooling #4250 (feature proposal)
  • [x] Particle System Enhancements #19358

2D:

  • [x] Observing fast moving Particles2D from a fast moving object causes visual glitch. #6373 (bug)

    • [x] emission_stopped signal for particles2d node #10954 (enhancement)

    • [ ] Particles with "one shot" enabled gets "emitting" turned off #17903

    • [x] Particle2D emitting settings create unexpected results. #4003 (bug)

    • [x] Particles2d random initial velocity doesn't seem to do anything #10668 (bug)

    • [x] 2D particles are glitchy https://github.com/godotengine/godot-demo-projects/issues/58 (bug in demo)

bug enhancement rendering tracker

Most helpful comment

Only one issue in the starting post is left. Maybe the tracker should be reduced to only bugs as proposals for enhancements are moved to https://github.com/godotengine/godot-proposals/issues/815 right now?

All 14 comments

Some issues for the future:

Hope didn't miss anything...
(fell free to propose related issues, but note that I will moderate this thread in case of off-topics)

Hi. Is it possible to use custom mesh as emission_shape for particles 3d? For example, I want emission from surface (or volume) of my 3d model. I did not find such issues, maybe it can be added to this list.

@volzhs thanks! The second post is what I am asking about.

Some of these have already been closed. It would be nice to mark them so it doesn't look like particles are completely broken. :D

are those all known issues? because for me particles disappear in editor if i rotate view to some point, particles do not respect any settings concerning circular motions and orbiting, they cannot be made rotated according to their velocity (like pointing outwards of emission point), they do not scale.

@curly-brace
If you find any bugs in Godot. Search for it in Issues using searchbar. If you don't find issue matching your bug, create new report. Then Godot contributes will assign labels and milestones for it.

This list is only as of a help for potential bugfixers to find something to work on. It's not automatic so it can be outdated a bit.

Just commenting here to remind somebody (kubecz3k or someone who can edit his original comment) to update this tracker.

Checking through what's listed here, here's what I'd remove from the list (if it ended up not being a bug) or check off (if it's been fixed):

  • (Not a bug) 3D particles emission gets chunky if framerate is slowed down #10186 (bug)
  • (Not a bug) 3D particles are extremely laggy when seen close #10185 (bug)
  • (Not a bug) MultiMesh does not change color of instances #10217 (bug)
  • (Fixed?) Particles 3D - gravity does not work if initial velocity iz zero #10349 (bug)
  • (Fixed?) Particles 3D initial velocity always random #10348 (bug)
  • (Moved to godotengine/godot-demo-projects#58) 2D particles are glitchy #9884 (bug)
  • (Fixed) Add Soft Particle to blend particle's edges #3834 (enhancement)

@LikeLakers2 thanks!

12460 was fixed on master (for 2.1 there is #13336).

10242, #10668 and godotengine/godot-demo-projects#58 were fixed.

Added #17903.

Only one issue in the starting post is left. Maybe the tracker should be reduced to only bugs as proposals for enhancements are moved to https://github.com/godotengine/godot-proposals/issues/815 right now?

Indeed, thanks for the triage.
Let's close this as partly fixed, and the rest superseded by godotengine/godot-proposals#815.

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