Operating system or device - Godot version:
Godot alpha1 3.0
Export asset from blender, then godot autoimports it as it should (tried with dae & obj). Instantiate object in scene. Modify object in blender & reexport. Godot apparently re-autoimports (cause I can see the progress bar for a split second). But object isn't updated in scene. Even if deleted, reimported (manually) and reinstantiated it still doesn't update it. You have to close the scene and reopen it for the object to update its properties. This should probably go in #8000?
Confirming since other users were opening similar issues
I found that certain changes to the model do in fact change. For example, if you join meshes and re-export from blender, parts of the mesh may disappear until you reload. Another instance is if you change origin within blender, the origin of the mesh shifts incorrectly in Godot until the scene is re-opened.
Would be nice if someone could check if it's still viable after: https://github.com/godotengine/godot/commit/33c1d25517050470689924c60414feaf295ce05f
Yes, this is still viable.
2019, this is till an issue.
you have to close and reload the engine to update the mesh.
yeah is it pretty boring :(
@frederico4d Please don't bump issues without contributing significant new information; use the :+1: reaction button on the first post instead.
Most helpful comment
2019, this is till an issue.
you have to close and reload the engine to update the mesh.