Godot master - e224528
Linux Mint 18.2 Cinnamon x64
Godot automatically calculates the size of the Project/Editor Settings menus based on the main window size, which results in the box being way too big on larger monitors. It makes it really difficult to match up properties with their values, as they're spread too far apart. There should be a hard limit on its size.

Possible dupe of #7543, fixed by #7929.
From what I can tell, that is just a workaround (letting the user resize the windows themselves) and doesn't really address the fact that, by default, they're way too huge. It just looks unprofessional, and should probably start off a lot smaller.
It would be nice to have alternating row background colors to match up values without confusing one row with another.
Most helpful comment
From what I can tell, that is just a workaround (letting the user resize the windows themselves) and doesn't really address the fact that, by default, they're way too huge. It just looks unprofessional, and should probably start off a lot smaller.