Godot: Smooth shadow fading

Created on 22 Jul 2017  Â·  2Comments  Â·  Source: godotengine/godot

It would be nice to have an option to enable smooth 3D shadow fading. Currently when shadows exceed the configured distance, they abruptly disappear:

image

Smooth fading in Unity:

image

feature proposal rendering

Most helpful comment

this should be easy to add, thanks for the reminder

On Sat, Jul 22, 2017 at 5:33 PM, Marc notifications@github.com wrote:

It would be nice to have an option to enable smooth 3D shadow fading.
Currently when shadows exceed the configured distance, the abruptly
disappear:

[image: image]
https://user-images.githubusercontent.com/1311555/28494383-07de6322-6f2d-11e7-8b26-1e69da5c7afe.png

Smooth fading in Unity:

[image: image]
https://user-images.githubusercontent.com/1311555/28494403-ba20dccc-6f2d-11e7-9fbb-1de4b9c1d398.png

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All 2 comments

this should be easy to add, thanks for the reminder

On Sat, Jul 22, 2017 at 5:33 PM, Marc notifications@github.com wrote:

It would be nice to have an option to enable smooth 3D shadow fading.
Currently when shadows exceed the configured distance, the abruptly
disappear:

[image: image]
https://user-images.githubusercontent.com/1311555/28494383-07de6322-6f2d-11e7-8b26-1e69da5c7afe.png

Smooth fading in Unity:

[image: image]
https://user-images.githubusercontent.com/1311555/28494403-ba20dccc-6f2d-11e7-9fbb-1de4b9c1d398.png

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Reply to this email directly, view it on GitHub
https://github.com/godotengine/godot/issues/9779, or mute the thread
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Yaaay, thanks @reduz

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