Godot: OpenGL fragment and vertex shader error spam [nvidia, Windows]

Created on 28 Jun 2017  Â·  16Comments  Â·  Source: godotengine/godot

Godot master, Windows 10 64 bits
nVidia GeForce 940M

I got these errors when loading a project and then closing the current scene. I can't reproduce it 100% though...
I also get one or two of these from time to time, not sure which action causes it.
Also got a mesege

mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 4 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 7 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 43 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 46 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 49 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 58 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 61 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool
bug confirmed windows rendering

Most helpful comment

Stupid nvidia..

On Jun 28, 2017 3:37 PM, "Marc" notifications@github.com wrote:

Godot master, Windows 10 64 bits
nVidia GeForce 940M

I got these errors when loading a project and then closing the current
scene. I can't reproduce it 100% though...
Also got a mesege

mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 4 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 43 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 46 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 49 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 58 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 61 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool

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All 16 comments

Stupid nvidia..

On Jun 28, 2017 3:37 PM, "Marc" notifications@github.com wrote:

Godot master, Windows 10 64 bits
nVidia GeForce 940M

I got these errors when loading a project and then closing the current
scene. I can't reproduce it 100% though...
Also got a mesege

mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 4 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Fragment shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 43 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 46 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 49 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 58 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
mesege
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 61 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:123
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool
EditorSettings::_get - Warning, not found: import/pvrtc_texture_tool

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I still get these errors in the 3.0 alpha1:

ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege

I do too always...

Just got this one in the alpha1, different error, slows down the editor a lot:

ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Error     ID: 1282        Severity: High  Message: GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.
   At: drivers\gles3\rasterizer_gles3.cpp:123
mesege

==> #9915

"this one" != "different error" ;)

So please open another bug report for it, it might be a different issue that needs a different fix. The file location is the same, but it's just because that's the line which throws out the error message: https://github.com/godotengine/godot/blob/master/drivers/gles3/rasterizer_gles3.cpp#L123

I'm getting the same exact error spam on linux as well.
gpu: nvidia gts 450, proprietary driver v. 381.22
linux kernel: 4.11.9-1-ARCH

should probably add an opengl debug compile flag to not bother everyone with the errors.. but bear with them until we are closer to beta

Just got the errors by just creating an empty project with latest Godot:

OPENING: D:/PROJETS/INFO/GODOT/BUGS/3/HeightFogToggle (D:::PROJETS::INFO::GODOT::BUGS::3::HeightFogToggle)
running cmdline: "D:\PROJETS\INFO\GODOT\ENGINE\godot_fork\bin\godot.windows.tools.64.exe" "--path" "D:/PROJETS/INFO/GODOT/BUGS/3/HeightFogToggle" "--editor"
Activated GL 3.3 contextOpenGL ES 3.0 Renderer: GeForce 940M/PCIe/SSE2
Press <RETURN> to close this window...
GLES3: max ubo light: 409
GLES3: max ubo reflections: 455, ubo size: 144
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
mode: spatial
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
1
SVG_GENERATION TIME: 0.202
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
try to see fs update2
regular import tried resource type for res://default_env.tres and its Environment
REIMPORT BECAUSE: not previously found
import extension tried resource type for res://icon.png and its
ERROR: RasterizerStorageGLES3::_render_target_allocate: Condition ' status != 0x8CD5 ' is true.
   At: drivers\gles3\rasterizer_storage_gles3.cpp:6235
vertex uses function: unpack_normal
fragment uses function: unpack_normal
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 19 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
REIMPORTING: res://icon.png
WARNING: not found: importer_defaults/texture

Retried with more recent master, similar log:

Activated GL 3.3 contextOpenGL ES 3.0 Renderer: GeForce 940M/PCIe/SSE2
GLES3: max ubo light: 409
GLES3: max ubo reflections: 455, ubo size: 144
WARNING: not found: gdnative/singletons
mode: spatial
SVG_GENERATION TIME: 0.712
vertex uses function: unpack_normal
fragment uses function: unpack_normal
OPENING: D:/PROJETS/INFO/GODOT/TESTS/3/lol/OpenGLErrors6 (D:::PROJETS::INFO::GODOT::TESTS::3::lol::OpenGLErrors6)
running cmdline: "D:\PROJETS\INFO\GODOT\ENGINE\godot_fork\bin\godot.windows.tools.64.exe" "--path" "D:/PROJETS/INFO/GODOT/TESTS/3/lol/OpenGLErrors6" "--editor"
Activated GL 3.3 contextOpenGL ES 3.0 Renderer: GeForce 940M/PCIe/SSE2
GLES3: max ubo light: 409
GLES3: max ubo reflections: 455, ubo size: 144
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
WARNING: not found: gdnative/singletons
mode: spatial
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
SVG_GENERATION TIME: 0.252
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
unicode error: invalid skip
try to see fs update2
regular import tried resource type for res://default_env.tres and its Environment
REIMPORT BECAUSE: not previously found
import extension tried resource type for res://icon.png and its
ERROR: RasterizerStorageGLES3::_render_target_allocate: Condition ' status != 0x8CD5 ' is true.
   At: drivers\gles3\rasterizer_storage_gles3.cpp:6251
vertex uses function: unpack_normal
fragment uses function: unpack_normal
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 10 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 19 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL        Type: Performance       ID: 131218      Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state.
   At: drivers\gles3\rasterizer_gles3.cpp:122
REIMPORTING: res://icon.png
reimporting
ERROR: Theme::clear_icon: Condition ' !icon_map.has(p_type) ' is true.
   At: scene\resources\theme.cpp:289
ERROR: Theme::clear_icon: Condition ' !icon_map.has(p_type) ' is true.
   At: scene\resources\theme.cpp:289
ERROR: Theme::clear_icon: Condition ' !icon_map.has(p_type) ' is true.
   At: scene\resources\theme.cpp:289
ERROR: Theme::clear_icon: Condition ' !icon_map.has(p_type) ' is true.
   At: scene\resources\theme.cpp:289
from file: res://default_env.tres
from file: res://icon.png
from file: res://icon.png.import
from file: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://icon.png
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://default_env.tres
cached: res://default_env.tres
cached: res://icon.png
cached: res://default_env.tres
cached: res://icon.png
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot
cached: res://default_env.tres
cached: res://icon.png
cached: res://icon.png.import
cached: res://project.godot

I get a few of these when I first run my game from the editor and scenes that use the shaders are first instanced, each error causes the game to freeze for around 500-1000 msecs and then it's fine. It's also fine if I run the game again (from the editor).

Is this a genuine bug, or just slowdown because of the print outs? I only had about 3-4 lines print out, so it seems more like it was the actual shaders being recompiled that was causing the slow down.

I'm running on a GeForce 760 GTX by the way

Same problem,3.0 alpha2 windows7 x64 still has it.

capture 2

For completion sake: with GeForce GTX 1050, this shows up twice even before loading the editor:

ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Performance ID: 131218 Severity: Medium
Message: Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state.
At: drivers\gles3\rasterizer_gles3.cpp:122

Is this still reproducible in the current master branch? I don't get those errors running the Platformer 3D demo on Linux with a GTX 670M and driver 384.98.

you have to run with -v to see opengl errors now, though i cant see them any more..
Given the report is pretty old and it may have been fixed, I will close for now.

It's probably a separate issue, but when shaders require compiling (I think it might be a partical system issue) it causes the game to freeze for a second, as I described in my comment above. Would it be possible to avoid this?

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