This tracker issue is meant to list the main bugs that should be handled in priority before we can release a public alpha build.
That alpha build is not meant to be bug free, but these objectives should be met:
Edit: Previous list, archived on 24 July.
High priority bugs
Nice to fix // can be for next alpha
looking forward to see progress in 3.0! :)
Input class broken, probably after InputEvent rewrite #8914
I think #8931 is also good to have here.
I think #8409 should also be here. Fixing this requires non trivial changes to Variant and also it changes the semantic of GDScript meaning that it's can't be fixed in a backward compatible way.
Added #8033 to the list, since it doesn't look good (and since we are getting lots of duplicates...)
Adding #9123, as it might crash the editor.
Why is this:
https://github.com/godotengine/godot/issues/8811
not included in the mandatory fixes to 3.0?
Godot 3.0 announced as a development engine for 3D. What if 3D basic physics does not work? You can forgive the outdated renderer, relatively poor performance... but the bug collisions kills any full project 3D games!
Why is this:
8811
not included in the mandatory fixes to 3.0?
It is, see its milestone. This tracker here is about the alpha, not about 3.0-stable.
Adding #9183, makes the editor quite unusable.
@bojidar-bg https://github.com/godotengine/godot/issues/9143 also crashes the editor, and maybe its related to https://github.com/godotengine/godot/issues/9123 , since canvas_items shaders got broken
I think #9021 would be nice to fix.
Would #9311 count as one of the bugs to fix? s3tc.stex could use a bit of a checkup because I found out that one of the slightly old 3.0 build where the Intel graphic lag and debug spam is fixed (https://github.com/godotengine/godot/tree/47b34bf79be1ba2fe4a99c8931732efac68a0b87)
actually has a fully functional, unbugged s3tc.stex file import process that does not leave the normalmap completely glitched.
Just pointing it out in case before the Alpha is uploaded.
8711 seems fixed from my point of view :)
9861聽would be nice to have fixed
Not a bug :)
The list looks like it hasn't been updated in a month, and the vehicle physics thing still looks like a blocker...
The list looks like it hasn't been updated in a month, and the vehicle physics thing still looks like a blocker...
Look better, it was updated yesterday. And that list is still only about the alpha stage, not all bugs are meant to be in it. All bugs with the 3.0 milestone will be reviewed before 3.0 is released.
@akien-mga i closed #9803
How about #10074? Something is making angular velocity NaN in physics.
This should probably be here. https://github.com/godotengine/godot/issues/10149
This was closed https://github.com/godotengine/godot/issues/9143, but it references https://github.com/godotengine/godot/issues/9263 as being the follow-up, not sure if you want to substitute it as it's less critical.
Closing as this tracker outlived its purpose (3.0-alpha1 is published already).
Let's see if we need another tracker for high priority issues in the master branch or if the 3.0 milestone is enough.