will be very useful for my next game and for 2d games in general
http://giflib.sourceforge.net/
At the technically level isn't exporting a gif to a spritesheet better in performance though?
However, with that said this could be a cool feature!
actually I want to load external gif files (outside pck file) inside the game so, I need that feature :)
this will be possible with this #8545
@Ahmed0425 It's nice, but you can convert your gifs to spritesheets right now if you really need them in-game. (Just incase). I do agree that gif viewing feature would be cool though :)
I'm not sure if gif performance will be good, loading a video (like webp if supported) apart and using ViewportTexture may be better and easier to set up and control.
As for a 2d game, I prefer to use bone animation but this will be useful to develop a game like pokemon showdown (with its animated pokemon gifs)
Actually developing such game is impossible without giflib as they are not sprites :(
@Ahmed0425 is not impossible if you export the gif to video, the viewport+sprite structure could be a single scene and the video stream should let you load big/good quality images
as a noob (planning to learn godot after 3.0's release) I can't understand what you mean :(
however, if gifs could be loaded externally and converted internally (with unpacked exported game), this would be enough for me
@Ahmed0425 ok, you can use a viewport as a texture, if you add a video player to a viewport, it can be set that as texture and will show as an animated texture (the same way used for 3d in 2D and controls in 3D demos).
With a GDNative converter may be easy to "import" the gif as supported video format.
I think with gdnative we could add an editor plugin that imports a gif as
spriteframes resource
On May 1, 2017 8:45 PM, "eon-s" notifications@github.com wrote:
@Ahmed0425 https://github.com/Ahmed0425 ok, you can use a viewport as a
texture, if you add a video player to a viewport, it can be set that as
texture and will show as an animated texture (the same way used for 3d in
2D and controls in 3D demos).
With a GDNative converter may be easy to "import" the gif as supported
video format.—
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There is a indexed color 2D graphics editor/animator program named "Grafx2" which uses GIF as its layered file format - think PSD but for indexed color images. If Godot load these GIFs from GrafX2 that would be really useful I would think... It would be like being able to load an asset that has a higher level of editability than a typical flattened file.
GrafX2 is an excellent app and I recommend every interested in 2D art to check it out. It's inspired by a very popular app from the Amiga/DOS named Deluxe Paint . Here is a intro video describing its features: GrafX2 an Introduction
If is to use parts of GrapfX2 as a library, is GPL v2 so may not be suitable to use with non GPL games even with GDNative.
To be clear I am not suggesting using GrafX2 code. I am thinking how GrafX2 handles GIFs is very useful because it retains layer data while still keeping the GIF format.
Sorry for bumping, but this would be useful to me. I'm trying to writing a implementation of the Discord API for those who might want to write Discord bots using Godot. As Discord's API can return GIFs, I'd like to be able to return those GIFs as Image (or SpriteFrames), just like I already can with JPGs and PNGs.
I hope this can be implemented somehow.
Badump, still relevant to me for similar reasons to @LikeLakers2 .
Bump bump. I am using the Open Pixel Project and all animated sprites are in .GIF format.
Would be great if we had support for either that or .APNG !
@10jasper10 As a workaround, you can use ImageMagick to convert a GIF to a PNG spritesheet. See this tutorial for an example.
I'm currently working on this one. It should be ready in a few days.
I'm currently working on this one. It should be ready in a few days.
How's the progress? A few weeks have past and this feature would save me allot of work! 😁
@10jasper10 There's already a pull with the changes: #31831
It should be ready now but before it can be merged it must be reviewed by the developers.
Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine.
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I'm currently working on this one. It should be ready in a few days.