Operating system or device - Godot version:
3.0 alpha
Issue description:
If you enable snake_case, and add for example "CollisionShape2D", it turns into "collision_shape2_d".
What is expected is "collision_shape_2d".
Steps to reproduce:
Same effect after added Node2D as "node2_d" and others.
Suddenly it's a bug, but when i mentioned it when testing the snakecase implementation, everybody said 'good enuff' :D
Most helpful comment
Suddenly it's a bug, but when i mentioned it when testing the snakecase implementation, everybody said 'good enuff' :D