Godot: Cell shader (Toon)

Created on 17 Mar 2017  Â·  4Comments  Â·  Source: godotengine/godot

Would be great if new fixed shader supported cell shader for diffuse (based on current PBR diffuse?) with Softness and Extent (size) parameters :)

PS
Yes, I've played new Zelda... xD

This one I made in Blender, which toon shader and RT shadows are not the best quality :B
heads_001_r

enhancement rendering

Most helpful comment

Hopefully it should come with all built in

On Mar 17, 2017 5:46 PM, "n-pigeon" notifications@github.com wrote:

Would be great if new fixed shader supported cell shader for diffuse
(based on current PBR diffuse?) with Softness and Extent (size) parameters
:)

PS
Yes, I've played new Zelda... xD

This one I made in Blender, which toon shader and RT shadows are not the
best quality :B
[image: heads_001_r]
https://cloud.githubusercontent.com/assets/6152134/24062216/f6370d6c-0b5a-11e7-84c7-7c79a28893b7.png

—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
https://github.com/godotengine/godot/issues/8061, or mute the thread
https://github.com/notifications/unsubscribe-auth/AF-Z237_MlDB3VcKip0aXXkPh-ZhrQxuks5rmvEQgaJpZM4MhFOm
.

All 4 comments

Hopefully it should come with all built in

On Mar 17, 2017 5:46 PM, "n-pigeon" notifications@github.com wrote:

Would be great if new fixed shader supported cell shader for diffuse
(based on current PBR diffuse?) with Softness and Extent (size) parameters
:)

PS
Yes, I've played new Zelda... xD

This one I made in Blender, which toon shader and RT shadows are not the
best quality :B
[image: heads_001_r]
https://cloud.githubusercontent.com/assets/6152134/24062216/f6370d6c-0b5a-11e7-84c7-7c79a28893b7.png

—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
https://github.com/godotengine/godot/issues/8061, or mute the thread
https://github.com/notifications/unsubscribe-auth/AF-Z237_MlDB3VcKip0aXXkPh-ZhrQxuks5rmvEQgaJpZM4MhFOm
.

What is the difference? I've not done much yet with shaders, but can you give an example of what quality?

@Chatto, sorry, can you rephrase your question? I don't understand. :)

this was added already, closing

Was this page helpful?
0 / 5 - 0 ratings