Godot: [TRACKER] 3.0 Import system issues

Created on 10 Mar 2017  路  11Comments  路  Source: godotengine/godot

This is a tracker issue for the import system bugs, so they don't go unnoticed. (some of them might need to be retested for 3.0)

  • [x] #3872 - Looping samples is a bit unintuitive currently (closed as obsolete)
  • [x] #4816 - Imported materials' colors are not corrected
  • [x] #5640 - .csv chokes on CRLF/windows-1251
  • [x] #5990 - (probably invalid) Custom plugins used for importing get stuck into reimport loop sometimes
  • [x] #6509 - PNG flags might need to be tristate - on/off/default, or be always saved
  • [x] #7175 - Post-import scripts are not executed properly
  • [x] #7755 - Audio import errors out on 96KHz samples
  • [x] #8075 - .dae not applying material on import
  • [x] #9267 - Normal Maps do not import correctly
  • [x] #9939 - Normals artifacting issue on collada exported models
  • [x] #10017 - Reimport 3D models doesn't update assets in opened scene
  • [x] #10038 - Deleting an asset/resource should remove imports & related files as well
  • [x] #10070 - Importing some textures crashes Godot 3
  • [x] #11557 - glTF importer fails to import models with armatures
  • [ ] #10132 - gltf importer doesn't support hinting through node names
  • [x] #10742 - gltf importer fails to import textures
  • [x] #10780 - glTF import crashes when importing models with cameras
  • [x] #11452 - Default material import settings don't work as expected
  • [x] #14636 - glTF import bug
  • [x] #14725 - GLTF file fails to import correctly
  • [ ] #17848 - Cannot import resources outside of res:// (e.g. from user://)

And here are some discussions about what the new system might have:

  • [x] #7408 - Where it all started
  • [x] #4826 - .svg vector graphics import
  • [x] #6339 - Support non-csv translation formats
  • [ ] #7883 - .blend files direct import (via assimp)
  • [x] #7952 - glTF format import (export?)
bug enhancement core editor tracker

Most helpful comment

Why are you linking this issue to itself?

It was supposed to be a joke, but, man, did it take a long time for someone to notice?

All 11 comments

Ok, here is one more: (also, updated the list, for email subscribers..)

  • [x] #8000 - A list of various bugs about the import system (please, do not check unless it is closed)

Finally, when all the above issues are checked, we can close this one.

Next one I think:

  • [x] #10017 - Reimport 3D models doesn't update assets in opened scene
  • [x] #9267 - Normal Maps do not import correctly

9939, #10017, #10070, #10130, #10742, and #10780 are all fixed/closed.

You may want to add this one to the list. https://github.com/godotengine/godot/issues/11452

10130 was closed without being actually fixed and #11557 is the new issue

Also #10132

A couple more for Wavefront formats:

17759 - Obj importer is broken

13978 - FileSystem cache error when importing an OBJ file

The rest of the issues in the OP are missing features, not bugs, and likely won't be solved in time for 3.2. The only bugs here are from @Overblob's comment which links two more issues. Consider either adding those issues to the OP and/or bumping this tracker (+ #17848) to the 4.0 milestone

Ok, here is one more: (also, updated the list, for email subscribers..)

  • [ ] #8000 - A list of various bugs about the import system (please, do not check unless it is closed)

Why are you linking this issue to itself? This is already #8000. EDIT: Reminds me of this.

Why are you linking this issue to itself?

It was supposed to be a joke, but, man, did it take a long time for someone to notice?

Almost everything is fixed in this tracker, so closing.

Was this page helpful?
0 / 5 - 0 ratings