Godot: Strange a button behaviour after commit f67881b

Created on 27 Feb 2017  Â·  8Comments  Â·  Source: godotengine/godot

Operating system or device - Godot version:
Xubuntu 16.04.2 LTS x64, Godot version: 2.1.2 e9e5aff

Issue description:

Button work incorrect after f67881b
btn_bug

bug core editor

All 8 comments

Ping @volzhs (no, not a sneaky ping, I guess)

I guess that pr could make this bug.
I unfortunately can't check it right now. will check soon.

I'm working with f67881bada003e4cd6341809d101642e2886c1e6 reverted and I'm still getting the same behavior (or almost, I can't tell for sure).

@allkhor, if you build Godot with that commit reverted, does it work well for you?

@RandomShaper without that commit everything works as it should. Regardless of the selected layer or the node properties, any buttons has pressed correctly.

@RandomShaper @allkhor I'm looking into it now. I think I found solution and am testing it.

hm. it's still partially solved.
Problem is all TreeItem nodes are reconstructed after editing node name.
So, cache.click_item refers wrong address.
I'm still working on it.

Cheer up! :)

El 2 mar. 2017 7:17 p. m., "volzhs" notifications@github.com escribió:

hm. it's still partially solved.
Problem is all TreeItem nodes are reconstructed after editing node name.
So, cache.click_item refers wrong address.
I'm still working on it.

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Thank you! Now it works as it should!

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