Operating system or device - Godot version:
Xubuntu 16.04.2 LTS x64, Godot version: 2.1.2 e9e5aff
Issue description:
Button work incorrect after f67881b

Ping @volzhs (no, not a sneaky ping, I guess)
I guess that pr could make this bug.
I unfortunately can't check it right now. will check soon.
I'm working with f67881bada003e4cd6341809d101642e2886c1e6 reverted and I'm still getting the same behavior (or almost, I can't tell for sure).
@allkhor, if you build Godot with that commit reverted, does it work well for you?
@RandomShaper without that commit everything works as it should. Regardless of the selected layer or the node properties, any buttons has pressed correctly.
@RandomShaper @allkhor I'm looking into it now. I think I found solution and am testing it.
hm. it's still partially solved.
Problem is all TreeItem nodes are reconstructed after editing node name.
So, cache.click_item refers wrong address.
I'm still working on it.
Cheer up! :)
El 2 mar. 2017 7:17 p. m., "volzhs" notifications@github.com escribió:
hm. it's still partially solved.
Problem is all TreeItem nodes are reconstructed after editing node name.
So, cache.click_item refers wrong address.
I'm still working on it.—
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Thank you! Now it works as it should!