Godot: Dart Language Binding

Created on 22 Jan 2017  Â·  9Comments  Â·  Source: godotengine/godot

Check out this video: https://www.youtube.com/watch?v=iPlPk43RbpA

I think Dart would make a great language for binding to Godot in addition to C#. Hot Reloading of anything and everything could be a killer feature of Godot. Thoughts?

archived feature proposal

Most helpful comment

let's make Google pay for it :P

On Sun, Jan 22, 2017 at 9:36 AM, Bojidar Marinov notifications@github.com
wrote:

I'd say, we would glady have this as 2.2 (now 3.0) was poised to be the
"languages release" anyway. So, whoever overenergetic, adventurous person
wants to try doing it is welcome to integrate it as a module.

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I think, Godot already has same feature, named as "Sync Scene/Script Changes"
Menu for this feature is located in different place now but, see this.
https://www.youtube.com/watch?v=WnpYTxCxdyI

I'd say, we would glady have this as 2.2 (now 3.0) was poised to be the "languages release" anyway. So, whoever overenergetic, adventurous person wants to try doing it is welcome to integrate it as a module.

let's make Google pay for it :P

On Sun, Jan 22, 2017 at 9:36 AM, Bojidar Marinov notifications@github.com
wrote:

I'd say, we would glady have this as 2.2 (now 3.0) was poised to be the
"languages release" anyway. So, whoever overenergetic, adventurous person
wants to try doing it is welcome to integrate it as a module.

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While I've been a huge advocate for adding more languages, I want to be clear that none of them should actually be a part of the core engine/editor. In fact, I believe doing so would be an enormous mistake, as it implies that Godot should be responsible for them. Additional languages should be able to exist as separate repositories, as community efforts.

Again, I am VERY much in favor of supporting more scripting languages. I have been one of the most vocal about it (see #7598 and https://github.com/godotengine/godot/issues/937#issuecomment-269876297 and IRC). But all effort that should be taking place inside the Godot code should be towards supporting arbitrary languages, and the community should take it from there in their own repositories. Many engines that do not do this are heavily encumbered by the decision, as they now have to support everything and test everything with every release. It completely kills the progress of what matters most, the engine.

Good response, I guess you can close this down now. I am glad I asked about this, it makes me like Godot even more =)

Yeah, closing. If you ever get done'/almost-done with it, you might tell us, and we might mention it in the docs, or have a few official binaries bundled with it (depends). :smiley:

Is anyone interested in pursuing this?

Is anyone interested in pursuing this?

Yeah !!

i started working on it :
https://github.com/mahdisml/DartGodot

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