I have "Sync script changes" enabled, but when I change and save the visual script nothing happens...
My project: HelloTriangle.zip
Try to enable "Sync script changes" under Debug options and change one of the position values while app is running...

Dudes I'm not even done with visual script :D I'm amazed you guys are even
managing to use it at all..
On Aug 12, 2016 21:13, "procedural" [email protected] wrote:
I have "Sync script changes" enabled, but when I change and save the
visual script when app is running nothing happens...My project: HelloTriangle.zip
https://github.com/godotengine/godot/files/416323/HelloTriangle.zip[image: cpsncv4w8aaem7j]
https://cloud.githubusercontent.com/assets/1072168/17640182/9e746e3c-6103-11e6-8082-025d8c078fd0.jpg—
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I'm also amazed why I'm still playing VisualScript myself while I know it's still not ready yet. :laughing:
(sorry for the tagging mayhem)
this issue is still present in latest 3.0 release . seems is not updating the running game with sync on and gives an instance.size() error every time i make a change :)

Most helpful comment
Dudes I'm not even done with visual script :D I'm amazed you guys are even
managing to use it at all..
On Aug 12, 2016 21:13, "procedural" [email protected] wrote: