Godot: RubberHose: New node for animating

Created on 23 Jun 2016  Â·  8Comments  Â·  Source: godotengine/godot

Cut out animations in Godot are really good and easy to do.
BUT if you want to bend a knee or an arm for example then it will look like this:
2

Here comes my feature request. Add an object/node which is bendable and whose style you can change (color, border, texture). For After Effects there is a plugin called RubberHose, and it does everything for the problem.

Watch this:
https://www.youtube.com/watch?v=jn740nc0KUU

3

5

feature proposal core editor

Most helpful comment

yes it will come after 2.1

On Thu, Jun 23, 2016 at 4:44 PM, YugoCode [email protected] wrote:

Will 3.0 immediately follow after 2.1? I mean when can we expect that you
start with 2d mesh deformation? I know it is "when you add the new
renderer" but when is it? Directly after you finish 2.1?

I need it sooo much for my games :(((
And I cannot afford Creature(99$-170$). Is there any free way I can
achieve this in my godot games?

Thank you guys :)

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All 8 comments

I think deformable sprite meshes are planned for 3.0 :)
See #2914

indeed, planned for 3.0

On Wed, Jun 22, 2016 at 7:49 PM, Andreas Haas [email protected]
wrote:

I think deformable sprite meshes are planned for 3.0 :)
See #2914 https://github.com/godotengine/godot/issues/2914

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@reduz
Will 3.0 immediately follow after 2.1? I mean when can we expect that you start with 2d mesh deformation? I know it is "when you add the new renderer" but when is it? Directly after you finish 2.1?

I need it sooo much for my games :(((
And I cannot afford Creature(99$-170$). Is there any free way I can achieve this in my godot games?

Thank you guys :)

yes it will come after 2.1

On Thu, Jun 23, 2016 at 4:44 PM, YugoCode [email protected] wrote:

Will 3.0 immediately follow after 2.1? I mean when can we expect that you
start with 2d mesh deformation? I know it is "when you add the new
renderer" but when is it? Directly after you finish 2.1?

I need it sooo much for my games :(((
And I cannot afford Creature(99$-170$). Is there any free way I can
achieve this in my godot games?

Thank you guys :)

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You are receiving this because you commented.
Reply to this email directly, view it on GitHub
https://github.com/godotengine/godot/issues/5365#issuecomment-228162055,
or mute the thread
https://github.com/notifications/unsubscribe/AF-Z25f1sFz80Qp2Fiwr0LbSIlf0M0bPks5qOuIOgaJpZM4I8S9D
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@YugoCode checkout this link:
https://www.youtube.com/watch?v=WfqVdVSfNQo

@ndee85 made an awesome plugin for blender for animation2d that you can bring it on godot , I think it will help you out.

@mohaalak Thank you, I know it and I love it. Also 2D mesh deformation is working, but Andreas said 2d mesh deformation will not work in godot because it simply does not support it :(

again kicking to 3.1, 3D had priority in 3.0 and we ran out of time

2D mesh deformation is now implemented: https://godotengine.org/article/godot-gets-2d-skeletal-deform

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