It would be very nice I think to be able to reprouce multiple weighted animations at once for one skeleton. This way you could blend more than two animations and the blending could be perfromed depending on other parameters than time.
For instance let say I've got animations A, B and C I should be able to play animation 0.3_A + 0.4_B + 0.3*C. This would be useful for instance when playing walking animations where you must blend between multiple walking stiles (slow, medium, fast) depending on the velocity you are moving.
It would also be nice to have animations to only affect some bones, so that different animations can affect different bones when combined ("Walking" and "Shooting" for instance)
Doesn't AnimationTreePlayer do exactly this?
I've got no idea, I'll try to achieve this with the AnimationTreePlayer and I will let you know. Thanks
Ok, it does! Sorry about that, I didn't know. Now the question is, how do I import animations from blender into the AnimationTreePlayer with the minimum effort? I mean right now I have to save each animation manually to a file and load it into the AnimationTreePlayer. Is there any other way?
But maybe I should ask this in the forum.
Thanks so much!
You can use blender's Actions. Export the scene using the Better Collada exporter (and make sure you export the armature, the mesh, and all actions) and import the resulting .dae in godot. The actions should be available in the AnimationTreePlayer.
Also you might take time and fix AnimationTreePlayer to really do its job
in all cases (look for bugs on issue tracker).
Look at my and @JoshuaGrams comments.
On Mon, May 30, 2016 at 9:48 PM, mcanders [email protected] wrote:
You can use blender's Actions
https://www.blender.org/manual/animation/actions.html#working-with-actions.
Export the scene using the Better Collada exporter (and make sure you
export the armature, the mesh, and all actions) and import the resulting
.dae in godot. The actions should be available in the AnimationTreePlayer.—
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@slapin : While AnimationTreePlayer does have some issues, your comment does not pertain to THIS issue. I'm not a member of the Godot organization, but I assume they would want you to observe proper Github issue etiquette.
I just need to warn newbies that AnimationTreePlayer is rough on edges and
might not be good
solution for their particular tasks. I don't think trolling will help you
here.
For the requester:
If your AnimationTreePlayer node setup did not work for you, please ping
me on IRC or submit another issue.
On Mon, May 30, 2016 at 11:55 PM, mcanders [email protected] wrote:
@slapin https://github.com/slapin : While AnimationTreePlayer does have
some issues, your comment does not pertain to THIS issue. I'm not a member
of the Godot organization, but I assume they would want you to observe
proper Github issue etiquette.—
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@slapin : I was not trying to troll. You left a comment on an issue asking someone else to fix your tangentially related problems (which are already tracked in their own issues). Again, I cannot speak for the Godot organization, but this is generally frowned upon.
Well, the AnimationTreePlayer problems are not mine as I currently not
using it.
The issue is in Godot.
The AnimationTreePlayer was recommended as solution.
AnimationTreePlayer does have its issues which were mentioned to warn user.
I can't really see where you found off-topic here.
Going this far you end-up with counter-productive policy. I think policing
messages are really off-topic.
I will completely ignore policing messages from now on unless they are sent
via IRC or email
and are constructive enough, as this is true offtopic and pollutes the mail
of many people.
On Tue, May 31, 2016 at 12:52 AM, mcanders [email protected] wrote:
@slapin https://github.com/slapin : I was not trying to troll. You left
a comment on an issue asking someone else to fix your tangentially related
problems (which are already tracked in their own issues). Again, I cannot
speak for the Godot organization, but this is generally frowned upon.—
You are receiving this because you were mentioned.
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Most helpful comment
@slapin : I was not trying to troll. You left a comment on an issue asking someone else to fix your tangentially related problems (which are already tracked in their own issues). Again, I cannot speak for the Godot organization, but this is generally frowned upon.