Godot: [TRACKER] Scene Inheritance related issues

Created on 23 May 2016  路  9Comments  路  Source: godotengine/godot

This is a tracker for issues related to Scene Inheritance:

bug enhancement core editor tracker

Most helpful comment

done with the bugs

All 9 comments

2.1 milestone since at least bug fixes should be considered for 2.1

done with the bugs

Updated the list, hopefully I didn't miss anything.

would be nice to see how much of this changed

Actually have this on my todo list :) I will update it at the beginning of the week!

I was searching today for new scene inheritance related issues in order to update tracker. But I haven't found anything new... (only one issue that I submitted earlier today)

3354 is fixed.

10147 is fixed and documentation for making resources unique is tracked by godot-docs/issues/581

Ability to modify Animation player in inherited scenes #6169 (enhancement)

Is this fixed? Even importing animations as separate files only persists changes until the next time you export your scene, at which point all your added tracks are wiped out.

@akien-mga's last comment was

AnimationTreePlayer is deprecated in Godot 3.1 and will be removed in Godot 3.2. It is replaced by AnimationTree, which was written from scratch and likely fixes/deprecates this issue.

However, I'm unclear on how AnimationTree can replace the need for adding audio/call tracks to animations. I mentioned some use cases on https://github.com/godotengine/godot/issues/28275, maybe that issue should be part of this list?

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