I use a StaticBody2D with a CollisionPolygon2D to have a "one way collision" , and works fine.
Make the same thing for a tile in my tileset, and not works, tile is Solid. "One way Collision" in the StaticBody2D on my tile dont make nothing.
Possible to have the same thing ? :)
If this is hard/impossible to do without rewriting everything over, another option is to have whole tilemaps that have one-way collisions enabled (still better than nothing :wink: ).
this was requested many times. And It's probably too late at this point but
one way collision should have been a shape property :| This will hopefully
be fixed by Godot 3.0, which intends to break some little compatibility to
improve usability
On Fri, Oct 9, 2015 at 11:33 AM, anatagawa [email protected] wrote:
I use a StaticBody2D with a CollisionPolygon2D to have a "one way
collision" , and works fine.Make the same thing for a tile in my tileset, and not works, tile is
Solid. "One way Collision" in the StaticBody2D on my tile dont make nothing.Possible to have the same thing ? :)
—
Reply to this email directly or view it on GitHub
https://github.com/okamstudio/godot/issues/2585.
I also support this.
Me too.
This is already working
Most helpful comment
I also support this.