Godot: Tilemap : One way collision on a tile

Created on 9 Oct 2015  Â·  5Comments  Â·  Source: godotengine/godot

I use a StaticBody2D with a CollisionPolygon2D to have a "one way collision" , and works fine.

Make the same thing for a tile in my tileset, and not works, tile is Solid. "One way Collision" in the StaticBody2D on my tile dont make nothing.

Possible to have the same thing ? :)

feature proposal core

Most helpful comment

I also support this.

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If this is hard/impossible to do without rewriting everything over, another option is to have whole tilemaps that have one-way collisions enabled (still better than nothing :wink: ).

this was requested many times. And It's probably too late at this point but
one way collision should have been a shape property :| This will hopefully
be fixed by Godot 3.0, which intends to break some little compatibility to
improve usability

On Fri, Oct 9, 2015 at 11:33 AM, anatagawa [email protected] wrote:

I use a StaticBody2D with a CollisionPolygon2D to have a "one way
collision" , and works fine.

Make the same thing for a tile in my tileset, and not works, tile is
Solid. "One way Collision" in the StaticBody2D on my tile dont make nothing.

Possible to have the same thing ? :)

—
Reply to this email directly or view it on GitHub
https://github.com/okamstudio/godot/issues/2585.

I also support this.

Me too.

This is already working

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