Describe the project you are working on:
I would like to use Godot on my Android phone. But I can't use Godot on my Android phone.
Describe the problem or limitation you are having in your project:
I don't know how to port to Android and other mobile platform.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
If someone port Godot to mobile OS, we can use Godot on mobile devives. In my opinion this helps to developing directly on the target devices.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
I don't know how to implement this issue.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I think, yes ;)
Is there a reason why this should be core and not an add-on in the asset library?:
Because it is not feasible with these
for the reference, https://github.com/godotengine/godot/pull/36776
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I think, yes ;)
Not quite. :stuck_out_tongue:
I feel like an Android port would need almost an entirely different kind of user interface than what the standard editor uses. Something that is way more mobile-friendly. XD Are there any screenshots/gifs/videos of what an Android port looks like? Seems like there was a pull request attempted, but I'm guessing it's more or less the same editor with minimal UI/UX changes.
@willnationsdev I think the first goal is to have the editor work on mobile, then we can figure out what the UI should look like there. This should probably be discussed in a separate proposal.
With rise of platforms like Samsung Dex you wouldn't have to have it too much of mobile friendly. I doubt many people will use it on their 5 inch phones. But I would love to be able to use it on something like NextDock2 in a future.
Most helpful comment
Not quite. :stuck_out_tongue: