Describe the project you are working on:
MMORPG
Describe the problem or limitation you are having in your project:
My project has a lot of assets. As a result, the project has a lot of files .import. I use the Windows operating system, so I see these files. It is sometimes very difficult to find the right asset for editing.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Simply create files .import hidden in the Windows system.
Is there a reason why this should be core and not an add-on in the asset library?:
Because it is logical. On a Linux system, these files are invisible. They must be invisible in the Windows system.
Related to https://github.com/godotengine/godot/issues/28826 and https://github.com/godotengine/godot/issues/24177
(I'd actually prefer the latter)
btw, these files aren't hidden on Linux either.
It鈥檚 quite simple to make a plugin that will automatically hide *.import files when creating a resource.
Most helpful comment
Related to https://github.com/godotengine/godot/issues/28826 and https://github.com/godotengine/godot/issues/24177
(I'd actually prefer the latter)
btw, these files aren't hidden on Linux either.