Godot-proposals: Hide `*.import` files on Windows

Created on 6 May 2020  路  2Comments  路  Source: godotengine/godot-proposals

Describe the project you are working on:
MMORPG

Describe the problem or limitation you are having in your project:
My project has a lot of assets. As a result, the project has a lot of files .import. I use the Windows operating system, so I see these files. It is sometimes very difficult to find the right asset for editing.

Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Simply create files .import hidden in the Windows system.

Is there a reason why this should be core and not an add-on in the asset library?:
Because it is logical. On a Linux system, these files are invisible. They must be invisible in the Windows system.

editor

Most helpful comment

Related to https://github.com/godotengine/godot/issues/28826 and https://github.com/godotengine/godot/issues/24177
(I'd actually prefer the latter)

btw, these files aren't hidden on Linux either.

All 2 comments

Related to https://github.com/godotengine/godot/issues/28826 and https://github.com/godotengine/godot/issues/24177
(I'd actually prefer the latter)

btw, these files aren't hidden on Linux either.

It鈥檚 quite simple to make a plugin that will automatically hide *.import files when creating a resource.

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