Godot-proposals: Allow to load a folder into filesystem in runtime, like it is already possible with .zip/.pck

Created on 24 Oct 2019  路  1Comment  路  Source: godotengine/godot-proposals

Describe the project you are working on:
Game with a big emphasis on modding.
Describe the problem or limitation you are having in your project:
There is no way to load up folders in engine's filesystem like you could do with .pck/.zip
Describe how this feature / enhancement will help you overcome this problem or limitation:
There would be no need for my mod framework to repack folder deltas into .zip, just so there would be a workaround for loading the latest version of the WIP mod into the core game's filesystem.
Is there a reason why this should be core and not an add-on in the asset library?:
This greatly accelerates the development of things, that in some games could be loaded procedurally. I do realize, that the inability to load up the folders could be due to a fact that people would use this as a way-to-go importing mechanism, instead of using proper .zip/.pck importers, but it should just be mentioned in docs that this is only for WIP purposes and nothing else.

core

Most helpful comment

To add to this, games could use this for a system like some Steam games have where mods are developed and stored locally as a folder, but are packed into a ZIP when uploaded to the Steam workshop.

>All comments

To add to this, games could use this for a system like some Steam games have where mods are developed and stored locally as a folder, but are packed into a ZIP when uploaded to the Steam workshop.

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