Godot-proposals: Add documentation on how to export to consoles.

Created on 6 Oct 2019  路  6Comments  路  Source: godotengine/godot-proposals

Describe the project you are working on:
Smaller projects for fun.

Describe the problem or limitation you are having in your project:
Would love to learn to do homebrew with consoles using godot.

Describe how this feature / enhancement will help you overcome this problem or limitation:
Some persons want to easily export to consoles.

Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:
Add third party solutions, or at least documentation on how to export to diferent retro consoles like Wii or the Vita or 3DS.

Describe implementation detail for your proposal (in code), if possible:
I think a third party repository would be enough or just add some documentation on how to one person can easily compile console exports to his project.

If this enhancement will not be used often, can it be worked around with a few lines of script?:
Most of what I request is better documentation, maybe a third party repository with third party code to export to consoles.

Is there a reason why this should be core and not an add-on in the asset library?:
Not really in core, is more about improving the documentation.

archived porting

Most helpful comment

Just some words describing a generic approach to adding a new platform might be useful. Just the glue between the OpenGL (or in the future Vulkan) examples from the proprietary SDK's and Godot. At the very least a list of what parts of the engine is platform dependent (require porting), and which parts are cross-platform.

All 6 comments

The issue is that nobody is legally allowed to provide public documentation or export templates. The Console support in Godot documentation page already explains why.

Why not a documentation for programmers about platform addition ?

The issue is that nobody is legally allowed to provide public documentation or export templates. The Console support in Godot documentation page already explains why.

He said homebrew, we are legally allowed to provide documentation and even code, if we use a fully legal toolchain.

Just some words describing a generic approach to adding a new platform might be useful. Just the glue between the OpenGL (or in the future Vulkan) examples from the proprietary SDK's and Godot. At the very least a list of what parts of the engine is platform dependent (require porting), and which parts are cross-platform.

Closng, as this repository is dedicated to engine feature proposals, not documentation requests. Moreover, this was already requested in https://github.com/godotengine/godot-docs/issues/2330.

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