Godmode9: [FEATURE REQUEST] Please revert to the old button-based input for filenames.

Created on 13 May 2020  路  7Comments  路  Source: d0k3/GodMode9

Got a great idea on how to improve GodMode9?
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Revert to the old button-based input method, or at least provide a build of GM9 (or better, SaltMode9) without touchscreen features. I often found that the touchscreen calibration is incorrect and the calibrations do not persist across reboots.

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I have mentioned in an issue before, I suggest using an "RPG name entry" style input screen, where you use the D-pad to select letters from a grid, A to input, B to erase one character, L/R to move the cursor and Start (or a dedicated place in the grid) to confirm. The 3DS is a game console and this method is the most familiar for gamers.

feature request

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I plan on adding button controls to the keyboard, so we'll keep this open for the time being. Won't make it into the next release, though.

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I plan on adding button controls to the keyboard, so we'll keep this open for the time being. Won't make it into the next release, though.

I think that you can just make a compile option to disable the changes in commit 40b4e3f so it uses ShowStringPrompt instead of ShowKeyboardOrPrompt.

Okay, here's something for you to have a look at:
https://f.secretalgorithm.com/14KemU/godmode9.firm

This one allows you to switch from the keyboard to the old input style by a press of the SELECT button. Won't work vice versa because of reasons (it's actually not that simple), and I'm thinking about leaving it that way. Thoughts? I can also add the touch disabling compile option if you still want it.

It works fine. Thanks.

Anyone who may like to switch between touchscreen and button based typing, on GM9 v1.9.1 you can revert to the old method by removing this file.

  • [0:] SDCARD ()/gm9/support/gm9calib.bin

Showing how to switch to button based input would be nice inside the actual software itself without searching for this actual issue.
Also it's not like that the rename functionality works without gm9calib.bin on the latest hourlies anyways: https://streamable.com/gd08wz

Also, what's wrong with fetching the calibration data directly? https://www.3dbrew.org/wiki/Hardware_calibration#Touch

@raisehero

Did you try the latest release (v1.9.3pre1)? The calibration data was always fetched directly. Calibration really only needs to be done if that fails. It could be a problem with your system.

Maybe try the newest release and create a bug if there are still problems?

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