I propose that math/rand be overhauled for Go 2.
Rob Pike has proposed some aspects of a better math/rand for Go 2 in #21835. This proposal is intended to complement and extend that proposal. It may make sense to merge them, although their scopes are (intentionally) mostly disjoint.
This proposal is not fully polished, but I have been sitting on it for months. It past time to post it. I look forward to a vigorous discussion.
A re-think of math/rand should include:
Source interfaceThis proposal will discuss all of these, in turn, and then knit the results of those discussions into a single proposal.
Please note that I am not a subject matter expert. Input from experts (and non-experts) is welcomed.
I begin with compatibility guarantees, as decisions here impact almost every aspect of the rest of the proposal.
The Go 1 Compatibility Guarantee left some ambiguity about when the values produced math/rand should remain stable. For the life of Go 1, math/rand has remained extremely stable. To my knowledge, only a single change to the value stream has ever occurred (#16124). Many opportunities to break stream stability have been declined. There's a fair amount of discussion in #8013; it is recommended background reading. More discussion can also be found in: #13215, #14416, #11871, #8731, #12290, #6721.
There are plausible use cases in which stability matters, such as test cases discovered using testing/quick. There are also plausible use cases in which stability is irrelevant, such as adding jitter to exponential backoff code. Stability adds significant brittleness; there's not much more to math/rand beyond the exact value steam.
I propose a compromise.
Top-level convenience functions, like Intn, will offer no stability guarantees. They will be documented accordingly. The top level Seed function will be removed; the PRNG will be seeded on startup. (See #11871 for discussion of how to seed; probably package time.) Using a new seed on every program execution will prevent accidental dependence on a particular value stream. People who just want some random numbers can just get them, and the implementation remains free to improve over time.
The Rand methods will provide stability for the lifetime of Go 2 and will be documented as such. Notably, to use Rand methods, you must provide a Source, which may be Seeded. This explicitness fits well with the stability requirement.
This means that any given Source implemented in math/rand must provide stability. However, since Source is an interface, if there are significant advances in PRNGs during Go 2, they can be added as new Sources, or provided by third party libraries.
This also means that the Rand methods must be stable. This is the biggest source of brittleness, since the Rand methods are not easily swappable the way Sources are. And we learned during Go 1 that these methods will be found over time to have bugs, to have non-optimal implementations, and to use non-optimal algorithms (#16213). We could decide to make these converter methods pluggable, but that adds significant API overhead.
Taken together, it is likely that the top level convenience functions will diverge over time from the stable Rand methods. That is OK. Among other things, it means that if/when the time for Go 3 arrives, we will have well-tested, state of the art functions that we can promote to Rand methods. (This is the opposite approach to the one advocated in #25551.)
Source interfaceAs Rob Pike notes in #21835, Source64 should become the default interface (and possibly renamed to Source); Source should be deprecated and removed.
I propose further that Seed be modified to accept a uint64 seed instead of an int64 seed. This better matches Source64, and highlights the opacity of the bits involved.
The Go 1 core PRNG has several shortcomings. They are ably discussed by Rob Pike in #21835. He proposes adopting PCG as a replacement, and that (after a series of compatibility steps) its constructor be renamed to NewSource.
I propose that we adopt PCG, but that the end goal be for it retain the name PGC and be implemented as a struct rather than using a constructor:
type PCG struct {
// unexported fields
}
func (*PCG) Uint64() uint64 { /* ... */ }
func (*PCG) Seed(uint64) { /* ... */ }
Giving it an non-generic name makes it easier to add new PRNGs during Go 2, should there be significant improvements in the state of the art, or if it becomes clear that it would be valuable to have multiple PRNGs with different characteristics.
Exposing it as a struct reduces API surface area and allows performance-sensitive clients to make direct calls to its methods.
The Go 1 top-level convenience functions are concurrency-safe. The mutex they contain is a hidden source of performance pain. See #24121, #25057, #20387, and #21393 for discussion. CLs 43611 and 109817 attempt to work around this while preserving stability; they have both, to my mind, met with failure.
If you relax the stability requirement, as I propose, then there are many ways to improve scalability while retaining concurrency-safety, including: (1) sharded mutexes, as in CL 43611; (2) a sync.Pool, as in CL 109817; and (3) per-CPU storage, as proposed in #18802.
One could also imagine adding a sync.Locker field to Rand, to be used only when non-nil, to assist with concurrency safety when using Rand methods. However, if the convenience functions are performant and scale well, the primary motivation to use Rand methods is reproducibility, and concurrent access is inimical to reproducibility. This suggests that asking developers to manage their own locking in such cases is very reasonable, and that we are better off avoiding the bloat.
See also recent related discussion in #25988.
Discussed elsewhere in this proposal.
Go 2 provides an opportunity to improve the API. I have already proposed some modifications.
I further propose:
Perm and Rand.Perm, as it is trivially implemented using Shuffle. See also discussion in #20480.NewZipf a top-level function and add Rand.NewZipf, so that it matches the usage pattern of the rest of the package.Int31n and Rand.Int31n to Uint32n and Rand.Uint32n. Similarly so for Int63n and Intn. These are better primitives; you can implement Int31n in terms of Uint32n, but not vice versa, because of the lost bit.Uint32 and Uint64, as they are trivially implemented in terms of the new Source interface--the former as a cast, the latter by calling the Uint64 method directly.Rob Pike laid out a graceful migration plan for the PCG source in #21835. I will not repeat it here.
The changes in this proposal are more drastic. They involve changing APIs and changing reproducibility guarantees.
The modifications are gofix-able, assuming that you are OK losing reproducibility. But that is a large assumption. Given that backdrop, I'm inclined to lean on vgo (or whatever versioning support gets added to the toolchain) to allow Go 1 math/rand and Go 2 math/rand to co-exist. Code can be updated using an automated tool, but with the user's understanding that the value streams will change. The challenge, then, is primarily a documentation one, with some assists from gofix.
Do you have any thoughts on the relationship between the math/rand package and caching of test results?
Do you have any thoughts on the relationship between the math/rand package and caching of test results?
That seems more of a cmd/go question than a math/rand question.
I can see the argument for disabling caching for tests in which a random element is a key input to the test, as with testing/quick (#26276). But marking a test as not cacheable because any math/rand function has been called seems like a bad idea, since they may be called as an unrelated side-effect of what you’re actually testing, e.g. by some init function in some dependency. I’m not sure how to draw the line, but I think it’s unlikely that the line is “uses math/rand”.
In any case, I think this question is probably orthogonal to this proposal.
This is a somewhat older proposal that doesn't have much activity, but I'd still like to add one thing I've learned: there is no one-size-fits-all PRNG. The classic example is cryptographic generators, but there are occasionally subtler considerations; e.g. I've been bitten several times by using a PRNG with uniformity in too few dimensions before learning how that can matter. I believe the best approach is to provide multiple generators that target different goals, along with some elementary advice on how to choose one – which could be as simple as "try [highly uniform generator] if package-level functions or [very fast generator] produce unexpected results," or it could be a reference to a blog post with explanations and examples from experts.
Offering multiple generators also provides an opportunity for a clearer API. Rather than the name rand.PCG, which is only particularly relevant to those who read about PRNGs, the same algorithm could be exposed as rand.Fast. Something like 64-bit Mersenne Twister, MELG-64, or an implementation of the extended generator technique outlined in the PCG paper could then be added under a name like rand.VectorUniform. Even better would be to provide type Fast = PCG (and likewise) and state that the particular generator aliased by that name may change between releases.
@zephyrtronium thanks for the input. Fortunately the standard library doesn’t need to be everything to everybody. It should be a good default for most use cases. It’s ok for (say) folks doing statistical modeling to reach for something outside the standard library. (Although input from folks like @kortschak is always welcome.) And we do have crypto/rand. I’d rather err on the side of a simpler API.
We provide alternative PRNGs at gonum.org/v1/gonum/mathext/prng. These satisfy the x/exp/rand interfaces and have state serialisation. We'd also be happy to add others if they are needed (PRs welcome).
It's hard to argue against a simple API. My main concern is that inappropriate choice of RNG can lead to incredibly subtle bugs, and the impact of dimensional uniformity in particular is an issue I didn't understand until I started implementing and researching PRNG algorithms, years after it affected programs I'd written. Providing multiple PRNGs would help make it clear that there are reasons to choose a particular one, which might mitigate that type of problem for others.
There are multiple choices, just not provided by the standard library. I agree with @josharian that putting additional implementations in the math/rand (or now the x/exp/rand) package is probably not a good idea; having numerous choices is as likely to result in incorrect choices when there is a need for precise choices, and more likely in the case that precise choices are not needed. Having a single PRNG that works reasonably well for most cases is I think the correct approach here. Whether there should be documentation to explicitly point the fact that other PRNGs available may be worth considering, though standard library packages generally don't name third party packages by name, and I'm not suggesting that Gonum's implementations should be noted as special.
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There are multiple choices, just not provided by the standard library. I agree with @josharian that putting additional implementations in the math/rand (or now the x/exp/rand) package is probably not a good idea; having numerous choices is as likely to result in incorrect choices when there is a need for precise choices, and more likely in the case that precise choices are not needed. Having a single PRNG that works reasonably well for most cases is I think the correct approach here. Whether there should be documentation to explicitly point the fact that other PRNGs available may be worth considering, though standard library packages generally don't name third party packages by name, and I'm not suggesting that Gonum's implementations should be noted as special.