First of, thanks for sharing your work! It's great to see another approach available.
In readme you mentioned MacOS support is planned. Wondering what's the state on this front?
I'd like to explore this as well but have little knowledge of golang myself. It would be a lot easier for me to contribute when/if there is some scaffolding for macOS is in place already.
I haven't made any progress on the MacOS support.
I have pushed a new branch #windows_build. If you want to explore the implementation on MacOS, I encourage you to take a look at how it is done on windows and try to reproduce the same pattern on MacOS.
Most of it _should_ be in the flutter/build.go file
The Mac build should be pretty easy since you have Linux already.
Great that you already have a windows build. Will hack on both windows and Mac builds
This issues was definitely harder than expected.
d4df6def add's the support the osx platform, a prebuild has been generated v0.2.1-alpha.
Wow, just ran the stocks app, really nice. Thanks this is definitely a good starting point now.
Great work @Drakirus !
This is really a game changer for me and many other Devs !!
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This issues was definitely harder than expected.
d4df6def add's the support the osx platform, a prebuild has been generated v0.2.1-alpha.