First - I appreciate your effort in making this awesome library, and a great DevExperience with clear + well designed docs. :) I searched for existing issues but couldn't find one bc I'm not sure how to best describe this
See GIF and my config below... basically - if I navigate slides slowly, all is well. When I go faster, by dragging and swiping during animations, things fall out of sync, and it turns into a feedback loop where Im trying to "catch up" to what it's doing. Eventually I lose my mental model and go back to the slow one-by-one approach. That's reasonable for me as a developer, but I expect person would be frustrated.
Am I missing how to set this up in a better way? if so, by what method:
any thoughts greatly appreciated!
~s
PS Im using animaton and transition interchangeably here, as I don't understand all of the library's inner workings. If it's relevant please let me know.

js
new Glide(el0,
{
// bpoints should match _mq.scss
// 1280 +
type: 'carousel',
gap: 32,
perView: 3,
focusAt: 'center',
animationDuration: 250,
peek: { before: 100, after: 100 },
dragThreshold: false,
perTouch: 2,
breakpoints: {
// 1031 to 1200
1200: {
perView: 3,
gap: 16,
peek: { before: 32, after: 32 },
dragThreshold: false
},
// 861 to 1030
1030: {
perView: 2,
gap: 16,
peek: { before: 50, after: 50 },
dragThreshold: 1,
swipeThreshold: 1
},
// 651 to 860
860: {
perView: 1,
gap: 16,
peek: { before: 50, after: 50 },
dragThreshold: true,
dragThreshold: 1,
swipeThreshold: 1
},
// up to 650
650: {
perView: 1,
gap: 0,
peek: 0,
dragThreshold: true,
dragThreshold: 1,
swipeThreshold: 1
}
}
}
).mount()
scss
.glide__track {
overflow: visible;
}
.glide__slides {
height: 70vh;
@include mq('md') { height: 400px; }
@include mq('lg') { height: 400px; }
@include mq('xl') { height: 350px; }
@include mq('xxl') { height: 450px; }
overflow: visible;
}
/*
$breakpoints: (
"xxs": 1px,
"xs": 400px,
"sm": 480px,
"md": 650px,
"lg": 860px,
"xl": 1030px,
"xxl": 1200px,
"xxxl": 1600px
);
*/
.glide__slide {
opacity: 0.6;
background-size: cover;
background-position: center center;
transition: opacity 0.1s ease-in-out;
}
.glide__slide--active {
opacity: 1 !important;
}
.glide__slide:nth-of-type(1){ background-image: url('.././images/photos/_MG_5563.jpg'); }
.glide__slide:nth-of-type(2){ background-image: url('.././images/photos/IMG_1243--1800.jpg'); }
.glide__slide:nth-of-type(3){ background-image: url('.././images/photos/_MG_5625.jpg'); }
.glide__slide:nth-of-type(4){ background-image: url('.././images/photos/_MP_6321--1600.jpg');
.
.
.
etc
@lifeinchords You're right. I still leave it open because it's quite important and my issue shows that even on the documentation page the issue is there.
Fixed with #330
@jedrzejchalubek I'm still seeing this issue (I'm on 3.4.1), when I have animationDuration: 4000 paired with autoplay: 2000 for a continuous ticker. When the animationDuration is pushed that high, the clicks and swipes are ignored until the animation ends. You can see it on https://glidejs.com/docs/options/#animationduration.
Most helpful comment
@lifeinchords You're right. I still leave it open because it's quite important and my issue shows that even on the documentation page the issue is there.