These defines in glfw3.h have the same values, I believe this is not how it should be, though it won't cause any issues either (afaik).
#define GLFW_NATIVE_CONTEXT_API 0x00036001
#define GLFW_EGL_CONTEXT_API 0x00036002
#define GLFW_ARROW_CURSOR 0x00036001
#define GLFW_IBEAM_CURSOR 0x00036002
Oops. Thank you for spotting this! It likely won't cause any issues, as you say, but it's still wrong.
it's still wrong
Can I ask why you consider it wrong? If those defines are parts of separate namespaces, then overlap in their values is not wrong. Is it?
I agree that using different values might be a good idea because it will help catch potential user errors, where someone could mistakenly use a define for one namespace for a function that expects another, and because there is no type system to catch it, the only other way to catch such a mistake is to avoid reusing same values. Maybe this is what you meant?
@shurcooL Yes, exactly. It breaks the pattern and loses the ability to disambiguate by value.
Will likely be moving to enums for 4.0.
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@shurcooL Yes, exactly. It breaks the pattern and loses the ability to disambiguate by value.
Will likely be moving to enums for 4.0.