Ghidra's Motorola 68000 does not disassemble MOVEM.L D0-D1, (addr).l (marked in red):

Seems to disassemble other MOVEM.L variants fine.
M68000 is very finicky in what it wants to disassemble automatically for some reason. I still don't know why
:movem.l r2mfl0,(d32)".l" is opbig=0x48 & op67=3 & mode=7 & regan=1; r2mfl0; d32 { movemptr = d32; build r2mfl0; }
I think this is semi-correct, just add this to your 68000.sinc.
There are three more that were missed, so all 4 additional movem instructions are:
:movem.w r2mfw0,(d16)".w" is opbig=0x48 & op67=2 & mode=7 & regan=0; r2mfw0; d16 { movemptr = d16; build r2mfw0; }
:movem.w r2mfw0,(d32)".l" is opbig=0x48 & op67=2 & mode=7 & regan=1; r2mfw0; d32 { movemptr = d32; build r2mfw0; }
:movem.l r2mfl0,(d16)".w" is opbig=0x48 & op67=3 & mode=7 & regan=0; r2mfl0; d16 { movemptr = d16; build r2mfl0; }
:movem.l r2mfl0,(d32)".l" is opbig=0x48 & op67=3 & mode=7 & regan=1; r2mfl0; d32 { movemptr = d32; build r2mfl0; }
Thanks mumbel and emteere. Your suggested code works great.
Which game is it?:
Daffy Duck in Hollywood. Hah, how'd you know? That protection code? Is it something only Probe Entertainment did?
I just seeked for bytes of that function in GoodGEN collection. I don't sure about protection. Maybe some compiler shit.
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There are three more that were missed, so all 4 additional movem instructions are: