Gfx: D3D debug markers

Created on 3 Oct 2020  路  1Comment  路  Source: gfx-rs/gfx

On 3 different API renderdoc capture looks different from the "naming" point of view.
1) Vulkan: Everything as expected, every encoder actually applied name
image

2) Dx12 almost nothing named, hard to understand where is necessary draw calls (only buffers are named)
image

3) Dx11, I don't know what it that %)
image

DirectX-11 request average ready for work bug

Most helpful comment

Status report: as of #3427, I have added debug marker events to DX11, but begin/end events cause the timeline to get totally messed up, so are still not enabled. I have also added debug names to everything, some of which work, some of which renderdoc/nsight completely ignore.

>All comments

Status report: as of #3427, I have added debug marker events to DX11, but begin/end events cause the timeline to get totally messed up, so are still not enabled. I have also added debug names to everything, some of which work, some of which renderdoc/nsight completely ignore.

Was this page helpful?
0 / 5 - 0 ratings

Related issues

torkleyy picture torkleyy  路  4Comments

kvark picture kvark  路  5Comments

mjadczak picture mjadczak  路  4Comments

djcsdy picture djcsdy  路  4Comments

kvark picture kvark  路  3Comments