Analyzing the Instruments profiles reveals quite a few things we could do better.
objc_msgSend versus 0.3-0.5% in MoltenVK. The difference in retain/release calls is of a similar scale.retain/release calls - #2175Class::get calls are super slow - https://github.com/SSheldon/rust-objc/issues/65 . We spend roughly 3% of our library's time doing those calls.Other ideas:
objc_msgSend entirely (https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ObjCRuntimeGuide/Articles/ocrtHowMessagingWorks.html#//apple_ref/doc/uid/TP40008048-CH104-SW1)Class::get etc. (i.e. the current autorelease pool bindings)So getting counts of calls to objc_msgSend turned out to be more difficult than I thought. I started with lldb which was very, very slow. I switched to gdb, had to fix gdb and then it was still too slow. Finally I settled on using dtrace, which ran at a reasonable speed.
My results are:
MoltenVK: 47 thousand objc_msgSend/frame
gfx: 131 thousand objc_msgSend/frame
@jrmuizel wow, quite a big difference! How did you create this count with dtrace? Is there a way we could break it down by object name/selector/call stack to determine the difference?
Here's a per selector breakdown.
MoltenVK
_addResource: 0
addResourceToList: 0
allocatedSize 0
getCopyKernels 0
getUniqueID:clampMax: 0
initWithDevice:options:args:argsSize: 0
initWithDevice:pointer:length:options:sysMemSize:vidMemSize:args:argsSize:deallocator: 0
newBufferWithLength:options: 0
sharedRef 0
copyFromBuffer:sourceOffset:toBuffer:destinationOffset:size: 0
__new:: 0
addPresentScheduledHandler: 0
addScheduledHandler: 0
containsObject: 0
didScheduledPresent 0
error 0
immutablePlaceholder 0
initWithArray:range:copyItems: 0
initWithDrawablePrivate:layer: 0
initWithObjects:count: 0
member: 0
nextDrawable 0
present 0
presentDrawable: 0
presentScheduledInsertSeed 0
priv 0
releasePrivateReferences: 0
removeAllObjects 0
removeObjectsInArray: 0
removeObjectsInRange:inArray:range: 0
setPresentScheduledInsertSeed: 0
setWithArray:range:copyItems: 0
vkpresent 1
blitCommandEncoder 1
__new::: 1
initWithCapacity: 1
mutablePlaceholder 1
setVisibilityResultMode:offset: 1
HasDCL3 1
renderEncoderInitHWState 1
contents 2
drawableSize 2
virtualAddress 2
copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:options: 2
pixelFormat 2
IABEmulationData 2
computeCommandEncoder 2
dispatchThreadgroups:threadsPerThreadgroup: 2
getComputePipelineState 2
setComputePipelineState: 2
description 2
initWithFormat:locale:arguments: 2
stringWithFormat: 2
_dispose 3
_xref_dispose 3
_submitAvailableCommandBuffers 3
commandBufferDidComplete:startTime:completionTime:error: 3
commit 3
commitCommandBuffer:wake: 3
didCompleteWithStartTime:endTime:error: 3
didSchedule:error: 3
didScheduleWithStartTime:endTime:error: 3
insertObjects:count:atIndex: 3
releaseAllObjectsAndReset 3
removeObject: 3
replaceObjectsInRange:withObjects:count: 3
replaceObjectsInRange:withObjectsFromArray:range: 3
setCommitted: 3
submitCommandBuffers:count: 3
commandBufferWithUnretainedReferences 3
enqueue 3
enqueueCommandBuffer: 3
getAndIncrementNumCommandBuffers 3
initWithQueue:retainedReferences: 3
initWithQueue:retainedReferences:synchronousDebugMode: 3
initWithCommandBuffer: 4
isCommitted 4
self 4
addCompletedHandler: 4
countByEnumeratingWithState:objects:count: 5
setSamplerState:atIndex: 5
_delayedEventMatchingMask:pull: 5
_nextEventMatchingEventMask:untilDate:inMode:dequeue: 5
distantFuture 5
drain 5
isEqualToDate: 5
isMainThread 5
nextEventMatchingMask:untilDate:inMode:dequeue: 5
timeIntervalSinceNow 5
isNSArray__ 6
setBuffer:offset:atIndex: 6
addObject: 6
respondsToSelector: 6
drawPrimitives:vertexStart:vertexCount: 7
isProfilingEnabled 7
popDebugGroup 7
pushDebugGroup: 7
setFragmentBytes:length:atIndex: 7
setStencilReferenceValue: 7
getObjects:range: 8
_mutate 9
getUniqueID: 9
removeObjectAtIndex: 10
distantPast 11
insertObject:atIndex: 12
setTexture:atIndex: 14
removeObjectsInRange: 14
setVertexBytes:length:atIndex: 15
setClearDepth: 15
setClearStencil: 15
timeIntervalSinceReferenceDate 17
setClearColor: 42
depth 70
depthAttachment 70
height 70
stencilAttachment 70
width 70
textureBarrier 77
setViewport: 97
count 103
setDepthBias:slopeScale:clamp: 107
setHasDCL3: 108
initWithCommandBuffer:descriptor:stateDescriptor: 108
renderCommandEncoderWithDescriptor: 108
renderPassDescriptor 108
setVisibilityResultBuffer: 108
commandBufferStorage 112
fenceGroupPool 112
getScratchPageGPUAddress 112
getStatLocations 112
getStatOptions 112
globalTraceObjectID 112
setStencilFrontReferenceValue:backReferenceValue: 114
copyWithZone: 116
deviceRef 116
setLabel: 116
setBlendColorRed:green:blue:alpha: 117
colorAttachments 119
objectAtIndexedSubscript: 119
pTelemetry 120
resourceSize 147
sampleCount 203
objectAtIndex: 209
drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance: 217
commandQueue 221
setCurrentCommandEncoder: 225
device 235
autorelease 236
setScissorRect: 238
setDepthPlane: 261
setLevel: 261
setLoadAction: 261
setSlice: 261
setStoreAction: 261
setTexture: 261
texture 262
setDepthClipMode: 306
setCullMode: 306
setFrontFacingWinding: 306
setTriangleFillMode: 306
setDepthStencilState: 314
setRenderPipelineState: 314
isStatEnabled 346
_descriptorPrivate 370
class 485
init 486
allocWithZone: 490
akPrivateResourceList 543
ioAccelResourceList 543
drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance: 594
dealloc 600
alloc 605
endEncoding 694
setVertexSamplerState:atIndex: 763
setVertexTexture:atIndex: 812
fragmentIABEmulationData 820
getRenderPipelineState 820
vertexIABEmulationData 820
setFragmentBuffer:offset:atIndex: 971
textureType 990
retain 1059
_descriptorAtIndex: 1086
bindIndirectArgumentsWithFunctions: 1419
commandBufferResourceInfo 1512
setFragmentSamplerState:atIndex: 1722
setVertexBuffer:offset:atIndex: 2470
release 3026
setFragmentTexture:atIndex: 3772
objc_msgSend 36863
Gfx:
allocatePerUnitThreadCount 0
compiler 0
extractPSCompilerOutput: 0
extractVSCompilerOutput: 0
fragmentFunction 0
fragmentFunctionKeyWithRenderPipelineDescriptor:options:previousStateVariant:fragmentKeySize: 0
freeFragmentFunctionKey:fragmentKeySize: 0
freeVertexFunctionKey:vertexKeySize: 0
generate3DStateConstants: 0
generate3DStateDS: 0
generate3DStateHS: 0
generate3DStatePS: 0
generate3DStateSBE: 0
generate3DStateTE: 0
generate3DStateURB: 0
generate3DStateVF: 0
generate3DStateVS: 0
generate3DStateWM: 0
generateBindingWorkarounds: 0
generateBlendState: 0
generateMultisampleState: 0
generateShaderState: 0
initWithDevice:pipelineStateDescriptor: 0
initWithDevice:pipelineStateDescriptor:vertexVariant:fragmentVariant: 0
inputInfoAndSize: 0
isPostTessellationVertexFunction: 0
isTessellationFactorScaleEnabled 0
label 0
newRenderPipelineStateWithDescriptor:error: 0
newRenderPipelineStateWithDescriptor:options:reflection:error:completionHandler: 0
newRenderPipelineWithDescriptor:vertexVariant:fragmentVariant: 0
newSerializedVertexDataWithFlags:error: 0
rasterSampleCount 0
serialQueue 0
serializeFragmentData 0
setAlphaBlendOperation: 0
setBlendingEnabled: 0
setDestinationAlphaBlendFactor: 0
setDestinationRGBBlendFactor: 0
setFragmentFunction: 0
setFragmentIABEmulationData: 0
setInputPrimitiveTopology: 0
setRgbBlendOperation: 0
setSourceAlphaBlendFactor: 0
setSourceRGBBlendFactor: 0
setStepFunction: 0
setStride: 0
setVertexDescriptor: 0
setVertexFunction: 0
setVertexIABEmulationData: 0
stepFunction 0
stepRate 0
stride 0
tessellationControlPointIndexType 0
tessellationFactorFormat 0
tessellationFactorStepFunction 0
tessellationPartitionMode 0
validateWithVertexFunction:error: 0
vertexAttributes 0
vertexDescriptor 0
vertexFunction 0
vertexFunctionKeyWithRenderPipelineDescriptor:options:nextStageVariant:vertexKeySize: 0
initNewTextureDataWithDevice:descriptor:sysMemSize:sysMemRowBytes:vidMemSize:vidMemRowBytes:args: 0
initWithDevice:descriptor:sysMemSize:sysMemRowBytes:vidMemSize:vidMemRowBytes:args:argsSize: 0
initWithDevice:shmemSize: 0
initializeFastClearMCS:descPriv:texData: 0
maxTextureHeight2D 0
maxTextureWidth2D 0
newTextureWithDescriptor: 0
renderPassDescriptor 0
setDepth: 0
setHeight: 0
setMipmapLevelCount: 0
setRenderTargetArrayLength: 0
setShmemSize: 0
setStorageMode: 0
setTextureType: 0
setUsage: 0
setWidth: 0
allocPushConstantSpace: 0
debuggingEnabled 0
denormsEnabled 0
distributeRemainingURBAllocations:countAvailable:gtVariant: 0
fastMathEnabled 0
framebufferReadEnabled 0
functionConstantsDictionary 0
generateSamplerToTextureMap:table: 0
getCString:maxLength:encoding: 0
getVariantID 0
hash 0
initWithData: 0
initWithLibraryContainer:device: 0
languageVersion 0
layouts 0
lengthOfBytesUsingEncoding: 0
maxColorAttachments 0
newFunctionWithName: 0
newFunctionWithNameInternal: 0
newLibraryWithSource:options:error: 0
objectForKey: 0
preprocessorMacros 0
programObject 0
releaseCacheEntry: 0
renderTargetArrayIndexType 0
respondsToSelector: 0
setLanguageVersion: 0
setupURBState:gtVariant: 0
supportsSampleCount: 0
supportsTextureSampleCount: 0
setPixelFormat: 0
initWithDevice:options:args:argsSize: 0
getCompilerOutputData 0
requiresIABEmulation 0
format 0
offset 0
validateWithDevice: 0
_removeResource: 0
removeResourceFromList: 0
functionConstants 0
initWithBytes:length:encoding: 0
needsFunctionConstantValues 0
limits 0
arrayLength 0
buffer 0
bufferBytesPerRow 0
bufferOffset 0
descriptorPrivate 0
initWithResource: 0
initWithTexture:pixelFormat:textureType:levels:slices: 0
initWithTextureInternal:pixelFormat:textureType:levels:slices:compressedView: 0
mipmapLevelCount 0
newTextureViewWithPixelFormat:textureType:levels:slices: 0
numFaces 0
sharedRef 0
pixelFormat 0
generateClearRequirements 0
generateSurfaceStateTarget 0
getUniqueID:clampMax: 0
initializeHWSurfaceState 0
bufferIndex 0
__new:: 1
containsObject: 1
didScheduledPresent 1
immutablePlaceholder 1
initWithArray:range:copyItems: 1
initWithDrawablePrivate:layer: 1
initWithObjects:count: 1
isCapturing 1
member: 1
nextDrawable 1
present 1
presentScheduledInsertSeed 1
priv 1
releasePrivateReferences: 1
removeAllObjects 1
removeObjectsInArray: 1
removeObjectsInRange:inArray:range: 1
setPresentScheduledInsertSeed: 1
setWithArray:range:copyItems: 1
sharedCaptureManager 1
vkpresent 1
_addResource: 1
addResourceToList: 1
attributeIndex 1
attributeType 1
isActive 1
setBufferIndex: 1
setFormat: 1
setOffset: 1
attributes 1
calculateNumURBEntries:stageIndex:countAvailable: 1
populateURBState:stageIndex:startAddress:gtVariant: 1
blitCommandEncoder 1
initWithCommandBuffer: 1
patchType 1
allocatedSize 1
__new::: 2
addCompletedHandler: 2
initWithCapacity: 2
mutablePlaceholder 2
copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:options: 2
setVertexBytes:length:atIndex: 3
initWithDevice: 4
self 5
countByEnumeratingWithState:objects:count: 5
_delayedEventMatchingMask:pull: 6
_nextEventMatchingEventMask:untilDate:inMode:dequeue: 6
distantFuture 6
drain 6
isEqualToDate: 6
isMainThread 6
nextEventMatchingMask:untilDate:inMode:dequeue: 6
timeIntervalSinceNow 6
_dispose 6
_xref_dispose 6
insertObjects:count:atIndex: 7
replaceObjectsInRange:withObjects:count: 7
replaceObjectsInRange:withObjectsFromArray:range: 7
submitCommandBuffers:count: 7
_submitAvailableCommandBuffers 7
isNSArray__ 10
setClearStencil: 10
distantPast 12
getObjects:range: 15
setClearDepth: 15
timeIntervalSinceReferenceDate 18
setTexture: 23
HasDCL3 39
renderEncoderInitHWState 39
setClearColor: 52
commit 60
commitCommandBuffer:wake: 60
didSchedule:error: 60
didScheduleWithStartTime:endTime:error: 60
enqueueCommandBuffer: 60
setCommitted: 60
isCommitted 60
commandBufferDidComplete:startTime:completionTime:error: 61
didCompleteWithStartTime:endTime:error: 61
removeObject: 61
addObject: 62
commandBufferWithUnretainedReferences 65
getAndIncrementNumCommandBuffers 65
initWithQueue:retainedReferences: 65
initWithQueue:retainedReferences:synchronousDebugMode: 65
releaseAllObjectsAndReset 65
removeObjectAtIndex: 68
insertObject:atIndex: 68
depth 68
depthAttachment 68
height 68
stencilAttachment 68
width 68
_mutate 70
removeObjectsInRange: 75
isProfilingEnabled 120
setHasDCL3: 129
initWithCommandBuffer:descriptor:stateDescriptor: 129
renderCommandEncoderWithDescriptor: 129
copy 130
endEncoding 131
commandBufferStorage 131
fenceGroupPool 131
getScratchPageGPUAddress 131
getStatLocations 131
getStatOptions 131
globalTraceObjectID 131
resourceSize 139
colorAttachments 159
objectAtIndexedSubscript: 163
initWithDevice:depthStencilDescriptor: 169
initializeDepthStencilState: 169
isDepthWriteEnabled 169
newDepthStencilStateWithDescriptor: 169
setReadMask: 188
setWriteMask: 188
deviceRef 196
autorelease 204
sampleCount 210
setBlendColorRed:green:blue:alpha: 212
count 240
setViewport: 250
commandQueue 260
pTelemetry 261
setCurrentCommandEncoder: 262
setLoadAction: 273
setStoreAction: 273
texture 274
drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance: 298
new 324
backFaceStencil 339
frontFaceStencil 339
readMask 339
getUniqueID: 369
depthCompareFunction 383
copyWithZone: 393
_descriptorPrivate 404
setDepthClipMode: 407
setRenderPipelineState: 410
setStencilFrontReferenceValue:backReferenceValue: 438
stencilCompareFunction 460
device 465
setScissorRect: 486
depthFailureOperation 522
stencilFailureOperation 522
isStatEnabled 523
setDepthBias:slopeScale:clamp: 550
setDepthStencilState: 597
depthStencilPassOperation 602
akPrivateResourceList 649
ioAccelResourceList 649
length 679
writeMask 679
drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount: 712
alloc 865
init 873
allocWithZone: 875
dealloc 912
class 925
fragmentIABEmulationData 1011
getRenderPipelineState 1011
vertexIABEmulationData 1011
textureType 1243
isEqual: 1288
_descriptorAtIndex: 1300
objectAtIndex: 1670
bindIndirectArgumentsWithFunctions: 1779
commandBufferResourceInfo 1807
setFragmentBuffer:offset:atIndex: 1964
setFragmentSamplerState:atIndex: 2874
setVertexSamplerState:atIndex: 2874
setVertexBuffer:offset:atIndex: 3843
setFragmentTexture:atIndex: 5615
setVertexTexture:atIndex: 5615
retain 49918
release 51151
objc_msgSend 161044
And the dtrace script to produce it
#pragma D option quiet
BEGIN {
self->count = 0;
}
pid$target::objc_msgSend:entry
{
@msgCount[copyinstr(arg1)] = count();
@msgCount["objc_msgSend"] = count();
}
pid$target::__ZN15portability_gfx5impls18gfxQueuePresentKHR17h17b127701ff0fa81E:entry
{
self->count++;
@msgCount["vkpresent"] = count();
normalize(@msgCount, self->count);
}
I took a look at where the majority of the -release calls were and here's the breakdown of the top callers per frame:
MTLIGSamplTexture 56
MTLIGAccelCommandQueue 59
MTLIGAccelBuffere 69
MTLIGAccelTextur 70
MTLIGAcceler 87
MTLRenderPassColorAttachmentDescriptorArrayInternal 89
MTLRenderPassColorAttachmentDescriptorInternal 94
MTLIGAccelRenderCommandEncoder 113
MTLRenderPassDescriptorInternal 203
MTLIOAccelPooledResource 227
NSAutoreleasePool 294
MTLIGAccelCommandBuffer 298
MTLIGAccelDevice 303
MTLIGDepthStencilState 1087
MTLIGRenderPipelineState 1103
MTLIGSampler 10834
MTLIGAccelBuffer 13325
MTLIGAccelTexture 21279
total 50958
Calling -release on MTLIGAccelTexture 21 thousand times per frame seems too high.
For comparison here's what it looks like with MoltenVK
MTLIOAccelPooledResource 11
MTLRenderPassStencilAttachmentDescriptorInternal 75
MTLRenderPassDepthAttachmentDescriptorInternal 75
MTLRenderPassColorAttachmentDescriptorArrayInternal 141
MTLRenderPassDescriptorInternal 142
__NSCFConstantString 147
MTLRenderPassColorAttachmentDescriptorInternal 153
MTLIGAccelCommandBuffer 154
MTLIGAccelDevice 292
MTLIGAccelTexture 304
MTLIGRenderPipelineState 445
total 1972
I did something similar last night (just logging all objc_msgSend calls):
https://gist.github.com/grovesNL/80453d146327c87432c30191f3b1f579
You can generate this output in Xcode with a breakpoint on objc_msgSend with a debug command of expr -- (void) printf("[%s %s]\n", (char *)object_getClassName($arg1),$arg2) and automatically continue after evaluating.
Most time seems to be retain/release on textures/samplers/buffers. This seems mostly due to how we use retain/release to match Rust ownership semantics, but we could bypass most of that and use raw pointers, or some other way.
Here are stack traces of where the majority of the texture retain/releases are happening from 23 frames:
libobjc.A.dylib`objc_msgSend
libMoltenVK.dylib`__ZN60_$LT$$LP$$RP$$u20$as$u20$objc..message..MessageArguments$GT$6invoke17ha1d98ea9d22e5853E+0x3a
libMoltenVK.dylib`__ZN4objc7message15send_unverified17hc01f333448f177d1E+0x88
libMoltenVK.dylib`__ZN8metal_rs8obj_drop17h3df9aa87c251f74dE+0xb3
libMoltenVK.dylib`__ZN68_$LT$metal_rs..texture..Texture$u20$as$u20$core..ops..drop..Drop$GT$4drop17hdd5d029014dc3f92E+0x18
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h4fe5183fe8c4e801E+0x15
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h25cc3189a46ed336E+0x2e
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h2711cd568f7862b8E+0x3b
libMoltenVK.dylib`__ZN33_$LT$alloc..vec..Vec$LT$T$GT$$GT$8truncate17h570045b9f662146aE+0x73
libMoltenVK.dylib`__ZN33_$LT$alloc..vec..Vec$LT$T$GT$$GT$5clear17hcd17863a9742153eE+0x19
libMoltenVK.dylib`__ZN17gfx_backend_metal7command14StageResources5clear17hcbdf13b6bd848169E+0x25
libMoltenVK.dylib`__ZN17gfx_backend_metal7command5State15reset_resources17hf599ad6b84ccbeaeE+0x2e
libMoltenVK.dylib`__ZN135_$LT$gfx_backend_metal..command..CommandBuffer$u20$as$u20$gfx_hal..command..raw..RawCommandBuffer$LT$gfx_backend_metal..Backend$GT$$GT$5reset17h9a6731bada0d23a4E+0x21
libMoltenVK.dylib`__ZN15portability_gfx5impls21gfxResetCommandBuffer17hb738faef8c2b6f45E+0x62
libMoltenVK.dylib`vkResetCommandBuffer+0x2b
librendersystemvulkan.dylib`0x00000000857b8720+0x5e9
librendersystemvulkan.dylib`0x00000000857c09f0+0x2f
libscenesystem.dylib`0x00000000bcba2e90+0x104
libscenesystem.dylib`0x00000000bcba3500+0x465
libscenesystem.dylib`0x00000000bcba34d0+0x25
462
libobjc.A.dylib`objc_msgSend
libMoltenVK.dylib`__ZN60_$LT$$LP$$RP$$u20$as$u20$objc..message..MessageArguments$GT$6invoke17ha1d98ea9d22e5853E+0x3a
libMoltenVK.dylib`__ZN4objc7message15send_unverified17hc01f333448f177d1E+0x88
libMoltenVK.dylib`__ZN8metal_rs8obj_drop17h3df9aa87c251f74dE+0xb3
libMoltenVK.dylib`__ZN68_$LT$metal_rs..texture..Texture$u20$as$u20$core..ops..drop..Drop$GT$4drop17hdd5d029014dc3f92E+0x18
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h4fe5183fe8c4e801E+0x15
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h25cc3189a46ed336E+0x2e
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h2711cd568f7862b8E+0x3b
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17hdcfc0fbeb5c21ff2E+0x95
libMoltenVK.dylib`__ZN17gfx_backend_metal7command11CommandSink19pre_render_commands17h41295a2120bcd21dE+0x2f6
libMoltenVK.dylib`__ZN135_$LT$gfx_backend_metal..command..CommandBuffer$u20$as$u20$gfx_hal..command..raw..RawCommandBuffer$LT$gfx_backend_metal..Backend$GT$$GT$29bind_graphics_descriptor_sets17hfa3900a41ff45d8fE+0x1c70
libMoltenVK.dylib`__ZN15portability_gfx5impls24gfxCmdBindDescriptorSets17hc58f0b2a55217a63E+0x1bb
libMoltenVK.dylib`vkCmdBindDescriptorSets+0x86
librendersystemvulkan.dylib`0x00000000857b4290+0x57b
librendersystemvulkan.dylib`0x00000000857c0b80+0x195
librendersystemvulkan.dylib`0x00000000857c0b20+0x18
libclient.dylib`0x00000000c2838c70+0x29f
libscenesystem.dylib`0x00000000bcae0820+0xb4
libvstdlib.dylib`0x000000000dd9ebd0+0x275
libscenesystem.dylib`0x00000000bcc389c0+0x4f
466
libobjc.A.dylib`objc_msgSend
libMoltenVK.dylib`__ZN60_$LT$$LP$$RP$$u20$as$u20$objc..message..MessageArguments$GT$6invoke17ha1d98ea9d22e5853E+0x3a
libMoltenVK.dylib`__ZN4objc7message15send_unverified17hc01f333448f177d1E+0x88
libMoltenVK.dylib`__ZN8metal_rs8obj_drop17h3df9aa87c251f74dE+0xb3
libMoltenVK.dylib`__ZN68_$LT$metal_rs..texture..Texture$u20$as$u20$core..ops..drop..Drop$GT$4drop17hdd5d029014dc3f92E+0x18
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h4fe5183fe8c4e801E+0x15
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h25cc3189a46ed336E+0x2e
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h2711cd568f7862b8E+0x3b
libMoltenVK.dylib`__ZN33_$LT$alloc..vec..Vec$LT$T$GT$$GT$8truncate17h570045b9f662146aE+0x73
libMoltenVK.dylib`__ZN33_$LT$alloc..vec..Vec$LT$T$GT$$GT$5clear17hcd17863a9742153eE+0x19
libMoltenVK.dylib`__ZN17gfx_backend_metal7command14StageResources5clear17hcbdf13b6bd848169E+0x25
libMoltenVK.dylib`__ZN17gfx_backend_metal7command5State15reset_resources17hf599ad6b84ccbeaeE+0x1c
libMoltenVK.dylib`__ZN135_$LT$gfx_backend_metal..command..CommandBuffer$u20$as$u20$gfx_hal..command..raw..RawCommandBuffer$LT$gfx_backend_metal..Backend$GT$$GT$5reset17h9a6731bada0d23a4E+0x21
libMoltenVK.dylib`__ZN15portability_gfx5impls21gfxResetCommandBuffer17hb738faef8c2b6f45E+0x62
libMoltenVK.dylib`vkResetCommandBuffer+0x2b
librendersystemvulkan.dylib`0x00000000857b8720+0x5e9
librendersystemvulkan.dylib`0x00000000857c09f0+0x2f
libscenesystem.dylib`0x00000000bcba2e90+0x104
libscenesystem.dylib`0x00000000bcba3500+0x7d5
libscenesystem.dylib`0x00000000bcba34d0+0x25
537
libobjc.A.dylib`objc_msgSend
libMoltenVK.dylib`__ZN60_$LT$$LP$$RP$$u20$as$u20$objc..message..MessageArguments$GT$6invoke17ha1d98ea9d22e5853E+0x3a
libMoltenVK.dylib`__ZN4objc7message15send_unverified17hc01f333448f177d1E+0x88
libMoltenVK.dylib`__ZN8metal_rs8obj_drop17h3df9aa87c251f74dE+0xb3
libMoltenVK.dylib`__ZN68_$LT$metal_rs..texture..Texture$u20$as$u20$core..ops..drop..Drop$GT$4drop17hdd5d029014dc3f92E+0x18
libMoltenVK.dylib`__ZN4core3ptr13drop_in_place17h4fe5183fe8c4e801E+0x15
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48978
vkpresent 23
vkBeginRenderPass 3086
MTLIGAccelTexture 403754
A big chunk of them are from pre_render_commands() and add_textures(). It feels like we're cloning them way more than we need to.
Thanks @jrmuizel! I think we'll try to avoid these clones entirely by working with the pointer of the native object directly and upgrading them (probably transmute) to *Ref types whenever we need to do something with them. We shouldn't need this reference counting on the Objective-C side at all for these objects.
We should also consider disabling all interactions with the capture manager in release, or hide behind a feature.
Dota also attempts to use VK_FORMAT_BC1_RGB_UNORM and VkPipelineCache, so we should ensure we support them.
Too many command buffers
I tried to reduce the capacity and didn't see any visible impact. Created #2180 to possibly address this properly in the future.
With all the optimization coming (e.g. #2183) the heaviest call stack that Instruments show is about creating a render pass. We do this on Vulkan render passes of course, but also quite a few times for the VkCmdClearImage - once for each (slice, level) pair. There is a faster path (see CLEAR_IMAGE_ARRAY) currently blocked by OSX driver issues (partly filed as 40769756). What I do wonder about though is how our render pass creation count is different from MoltenVK at the moment. The target message is [MTLDebugCommandBuffer remderCommandEncoderWithDescriptor].
Just updated a bunch of items in the issue body.
What I do wonder about though is how our render pass creation count is different from MoltenVK at the moment.
Those counts are already provided by @jrmuizel . We call it 129 times versus 108 in Molten. Still a difference to investigate, but not one to be too worried about.
The engine operates within an assumption that command buffer recording is cheap, while submission is expensive.
I clarified the threading model now, and there appears to be no good reason for us to be CPU bound, on a main thread where we only run 1/3 of time... Dota just needs to use more threads for the job execution.
Too much heap (re)allocation
Some of it is addressed in #2185. Iterators are fine where they are applicable. In other places we have to resort to SmallVec, which is never optimal and often causes too much data moves... Also we really need dynamic on-stack allocation (alloca) to help here - https://github.com/rust-lang/rust/issues/48055.
Too many ObjectiveC messages
With the actual threading model clarified, I now see ~5% time spent by MoltenVK in objc_msgSend. Thus, I don't think there is any difference in how effective we are at message sending, but rather in a sheer number of the sends we do.
Here is what our frame looks like when in immediate recording mode:

Some observations:
commit() - #2232Ran Vulkan Dota 2 on Windows using RGP (trace file) to compare:

I believe this can be closed now, our results were published on the blog
Most helpful comment
So getting counts of calls to objc_msgSend turned out to be more difficult than I thought. I started with lldb which was very, very slow. I switched to gdb, had to fix gdb and then it was still too slow. Finally I settled on using dtrace, which ran at a reasonable speed.
My results are:
MoltenVK: 47 thousand objc_msgSend/frame
gfx: 131 thousand objc_msgSend/frame